Work With Us

Senior Game Programmer

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsibilities

  • Implement solutions to synchronize gameplay systems between multiple clients and a server;
  • Debug and analyze issues in scenarios where multiple clients and servers interact;
  • Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
  • Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
  • Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
  • Follow the release of new versions of the game to production, from planning to post-release monitoring;
  • Participate in code review sessions and review the designs of your peers;
  • Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
  • Continuously help to improve game development processes, pipelines, and tooling;
  • Document all implementations, and whenever possible, introduce an automated generation of documentation;
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Strong knowledge of multiplayer game systems;
  • Strong understanding of object-oriented design and software development principles;
  • Strong math skills with emphasis on 3D vector math;
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
  • Experience solving problems and optimizing the performance of the software you develop;
  • Experience developing systems in the games industry;
  • Experience working with version control (Git);
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
  • Experience working with Unreal Engine 4.


Major pluses

  • Strong understanding of game engine architecture;
  • Experience working with agile methodologies;
  • Experience working on an environment with microservices and Web APIs;
  • Experience working with large-scale projects;
  • Familiarity with Unreal Engine Networking and Multiplayer features.

Benefits

  • Private Health Insurance
  • Paid Time Off
  • Work From Home

Senior Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.


Responsibilities

  • Design, implement, test, and deploy complex systems for the product to handle a high load in a globally distributed cloud environment (AWS).
  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product operation.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Contribute to developing good practices for developing, maintaining, keeping the security, and the privacy of users' data and systems.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Automate all steps of the process, including development, documentation, test, and deployment of systems to production.


Requirements

  • Advanced English
  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of APIs.
  • Experience scaling and monitoring systems on the cloud (preferable AWS).
  • Experience working with version control (Git)
  • Experience automating systems orchestration with Ansible or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.


Major pluses

  • Experience working with RESTful frameworks.
  • Experience scaling and monitoring systems on AWS.
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases.
  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes.
  • Experience developing systems in the games industry.
  • Experience developing platform products.
  • Experience doing full-stack development.
  • Experience teaching beginner developers.
  • Experience developing with javascript and React.

Benefits

  • Private Health Insurance
  • Paid Time Off
  • Work From Home

Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.


Responsibilities

  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product.
  • Design, implement, test, and deploy new functionalities for the product.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation. Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Design, implement, test, and deploy systems to handle a high load in a cloud environment (AWS).
  • Collaborate with other developers to automate all steps of the process, including development, test, and deployment of systems.

Requirements

  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Familiarity solving problems and optimizing the performance of APIs.
  • Familiarity with working on large-scale applications.
  • Good problem-solving skills, analytical and critical thinking, good verbal and written communication skills.


Major pluses

  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases
  • Experience developing data-driven web applications in Java or C#
  • Understanding of object-oriented design and software development principles
  • Understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes. Experience developing systems in the games industry.
  • Experience developing platform products.

Senior UX/UI Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior UX/UI designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for an experienced professional with a solid portfolio of UX/UI to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Game Design, Art and Engineering teams to conceptualize and create high quality flows and game UI;
  • Document and communicate design decisions for the team and stakeholders.
  • Design interactive wireframes using prototyping tools;
  • Create production ready UI assets including HUDs, menus, buttons and icons;
  • Work closely with Tech Artists ensuring fidelity and quality in UI integration.


Requirements

  • 5+ years of experience as a UX/UI designer in games or digital products;
  • Solid knowledge of the Adobe Suite, including Adobe XD, Photoshop and Illustrator;
  • Creativity for fast prototyping ideas using Adobe XD and/or After Effects;
  • Strong visual presentation skills and attention to details;
  • Solid knowledge of interaction design and usability principles;
  • Online portfolio showcasing visual design and usability expertise.


Nice to have:

  • Previous experience in game development;
  • Illustration skills;
  • Motion design and video editing knowledge using Adobe Premiere or After Effects.

Technical Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Tech Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a Tech Artist specialized in UI integration to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Art and Engineering teams to establish best practices and pipelines for UI integration.
  • Work closely with UX/UI designers to establish a consistent visual identity;
  • Implement user interface screens, transitions and animations;
  • Deliver and guarantee art efficiency and good performance on multiplatform.

Requirements

  • 3+ years of experience as a Tech Artist in games or related industries, implementing UI artwork in engines (Unreal and/or Unity);
  • Expertise with image editing tools such as Photoshop;
  • Visual design skills and understanding of usability design principles;
  • Knowledge of micro-interaction animation in UI;
  • Technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).


Nice to have:

  • Knowledge in the functionality of hardware and CPU/GPU processing;
  • Proficiency in creating materials in Unreal or shaders/shadergraph in Unity3d;
  • Expertise with 3D packages such as 3DS Max or Blender.

Senior 3D Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a passionate Senior 3D Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).


We are looking for a professional with a solid 3D modeling/texturing portfolio, including environments and vehicles to lead and set the bar for excellence in a new high quality game.


Responsibilities:

  • Develop 3D content of scenarios or characters, based on concepts, to be used directly in the Unreal engine.
  • Make sure that your results are the expected by the art direction and concept team.
  • Guide and eventually correct work done by less experienced members of the team.

Requirements

  • Excellent 3D polygonal modeling for games.
  • Master some 3D sculpture software.
  • Master some texture bake and material creation software.
  • Domain concepts of PBR.
  • Excellent knowledge in concepts of traditional art.
  • Understand Substance Designer.

Major pluses:

  • Good communication and facility to give technical feedbacks.

Content Game Designer

   

Aquiris is searching for a unique talent to join our team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely and Warner Bros. We are searching for a professional committed to the quality of the product, with experience in game development, an understanding of F2P models, systems, gameplay mechanics, and demonstrated experience in creating amazing content for F2P games.


Responsibilities

  • Work with IP owner, product team, programmers, designers and artists to define, plan and iterate on the content delivery strategy and operation, such as toons, teams, events and gameplay configurations that aim to leverage business intelligence goals.
  • Fine-tune and balance toon power level, skills and gameplay systems based on player behavior data and the evolution of the game's competitive environment.
  • Write technical documents that effectively convey the objective of a toons, teams and gameplay configurations to the other members of the team, both internal and external.
  • Contribute to the LiveOps in a dynamic and living game already on the market. Make design decisions backed up by metrics in the game.
  • Organize and maintain game content configurations and spreadsheets.

Requirements

  • A minimum of 1 year as a game designer, with a least 1 launched game.
  • Familiarity with RPG/Character Collection F2P games.
  • Extraordinary skills in writing documents in English.
  • Able to quickly and efficiently express gameplay concepts.
  • Strong verbal, written and visual communication skills.
  • Able to work in multidisciplinary teams.
  • Deep knowledge of data structuring and spreadsheet operations.
  • Able to challenge established concepts and bring innovative solutions.
  • Notions of benchmark TCGs and RPGs, both electronic and tabletop.

Major pluses

Proficiency with Unity3D and Git.

Social Media Coordinator

   

Aquiris is looking for a talented Social Media Coordinator to join our team in Porto Alegre. You will be the creative voice behind all media channels from our games, being responsible for creating content in text and video. You will work closely with the Marketing and Creative Design team on planning, creating, publishing and monitoring content to engage the community of our games and raise the audience.


  • Plan/Create communication strategies in partnership with Marketing, Publishing and Development teams;
  • Create persuasive communications to acquire, entertain and engage gaming fans;
  • Manage, edit, post and share engaging content regularly;
  • Monitor, guide and promote dialogue in Aquiris Games main Social Media channels (Twitter, Instagram, Facebook, Discord, YouTube, Twitch, Tik Tok, Reddit);
  • Keep up to date with social media trend topics and create content from them;
  • Be aware of the promotional calendar of each Aquiris game to seize opportunities of dates and events to generate buzz and conversation;
  • Analyse/gather KPIs;
  • Work in partnership with media execs (internal and external);
  • Approach/Talk/Manage influencers;
  • Make/Present creative videos to explain/convince/inspire people;
  • Make/Present benchmark and trend reports;
  • Activate/Run Social Media surveys and campaigns;
  • Be oriented with or be familiar with agile methods;
  • Play our games consistently in order to find gaps and suggest product improvement insights;
  • Know how to manage social media crises;
  • Give visibility on jobs progress, especially in home office mode;
  • Be accountable for each task;
  • Use management softwares and tools to organize work progress and documentation (i.e. ClickUp, Teams, Miro, Guru).

Requirements

Mandatory:

  • Fluent english;
  • Be a gamer;
  • Creative writing;
  • Knowledge of the main media platforms, their particularities, trends and languages, as well as scheduling and monitoring operations.

Wishable:

  • Experience with the Buzzmonitor tool;
  • Good handling of media management softwares;
  • Video editing skills;
  • Create/curate authorial content regularly

Previous experience:

  • 5 years working experience with social media

Skills Set:

  • Ability to switch between artists and programmers and adapt to each group´s needs;
  • Agile/Logical thought: fast reacting in conversations
  • Be a trendsetter (desired)

Tax Analyst

   

We are looking for a Tax Analyst to join our team in Porto Alegre. You will be responsible for ensuring that all routine registration of tax documents is in compliance with the rules established.


Responsibilities

  • Execute the bookkeeping of the tax documents, following the costs allocation, tax, and accounting principles;
  • Make the indirect tax analysis , following guidelines from accounting offices and / or legal advisors;
  • Responsible for, together with accounting outsourcing, generate the tax slips and make its accounting and financial record;
  • Responsible for archiving tax documents that pass through the tax register;
  • Generate sales reports on the gaming platforms and organizes the information according to tax guidelines;
  • Sending and validating the game revenue reports with the publishing area;
  • Responsible for input Invoices in ERP according to development, publishing and intercompany contracts;
  • Responsible for calculating the values of intercompany services, respecting the transfer pricing rules and contractual clauses;
  • Responsible for calculating the amounts of intercompany or third party refunds;
  • Input invoices in ERP for transportation of fixed assets;
  • Assists the Controllership area, in the routines that involve tax declarations and on demands related to external audit.

Requirements

  • Higher education in progress or complete preferably in Accounting, Administration or related areas;
  • Knowledge of tax legislation;
  • Intermediate Excel;
  • Intermediate English;
  • 2 years in the tax area;
  • 2 years in the billing department.

Major pluses

  • Have worked with Senior Sistemas' ERP;
  • Notions of cost allocation;
  • Having worked in technology companies.