Work With Us

Tech Artist

   

Aquiris is looking for an experienced Tech Artist to develop high-quality games. You will work directly with the art and programming teams to integrate visual elements into our newest game.


Responsibilities:

  • Integrate and develop diverse artistic elements.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of interfaces, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • Previous experience with the creation of shaders GLSL / HLSL.
  • Knowledge of programming languages: C#, C++, or others.
  • Expertise with 3D packages like 3DS Max, Maya, or Blender.
  • Expertise with image editing tools (Photoshop) and/or Substance Designer.
  • General knowledge of art, design and video games.
  • Comprehension of industry standards for video games and their tendencies.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, grafic, industrial)


    Experiences that count as a major plus:


  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.

Lead Tech Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Lead Technical Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a solid tech art background to lead and define the technical art needs setting the bar for excellence in a new high quality game.

Responsibilities:

  • Partner with Art and Engineering teams to establish best practices and pipelines, workflow, and asset production.
  • Lead and mentor a team of technical artists, pushing the boundaries of game visuals.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of UI, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • 5+ years of experience as a technical artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Good communication and time management.
  • Experience with shader creation (GLSL / HLSL).
  • Expertise with 3D packages such as 3DS Max, Maya, or Blender.
  • Expertise with image editing tools such as Photoshop and/or Substance Designer.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).


Nice to have:

  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.
  • Fluent english.

Senior 3D Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior 3D Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a solid 3D modeling/texturing portfolio, including environments and vehicles to set the bar for excellence in a new high quality game.

Responsibilities:

  • Work with the Art Director in defining the visual style.
  • Model and texture vehicles, environments and objects, set in the game art style.
  • Drive the creation of style guides and process guidelines.

Requirements

  • 5+ years of experience as a 3D Artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Excellent communication and time management.
  • Experience working with low poly modeling and sculpting programs such as 3ds Max, Maya, Blender and Zbrush.
  • Expertise with Photoshop and material authoring softwares like Substance Designer or 3D-Coat.
  • Expertise with texturing following common PBR and other stylized standards.
  • Ability to export and manipulate finalized assets in engine.
  • Online portfolio showcasing environments and vehicles.


Nice to have:

  • Experience with shader creation in Unreal and Unity Engine.
  • Create procedural textures with Substance Designer.
  • Fluent english.

Senior Concept Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior Concept Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a creative professional with a versatile portfolio of concept art, with a focus on environments and vehicles, to set the bar for excellence in a new high quality game.


Responsibilities:

  • Work with the Art Director to define a creative vision and a consistent visual style.
  • Create inspirational concepts of environments and vehicles for 3D Artists.
  • Iterate on ideas quickly through sketches and thumbnails.
  • Assist and give direction in the creation of in game assets.

Requirements

  • 5+ years of experience as a Concept Artist in games or related industries.
  • Excellent presentation and communication skills.
  • Excellent drawing and conceptualization skills with an ability to adapt to different styles.
  • Understanding of fundamental illustration skills including form, composition, perspective, light and color theory.
  • Understanding of surface texture and architecture.
  • Online portfolio showcasing environments and vehicles.


Nice to have:

  • Experience in animation and storyboarding.
  • Experience with 3D tools such as 3ds Max, Maya and Blender.
  • Fluent english.

Technical Game Designer

   

Aquiris is searching for an unique talent to join our team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely and Warner Brothers. We are searching for a professional committed to the quality of the product, with experience in mobile game development and a deep understanding of Unity. You will focus on creating exciting and well-balanced characters. In addition, you will use your expert knowledge to help optimize our content creation processes.

If you have the following skills, come join our team!

Requirements

  • Experience as a game developer (design or programmer), with a least 1 mobile F2P live-operable game launch.
  • Bachelor degree in computer science or equivalent work experience.
  • Technical expertise in using Unity and creating scripts using OO languages (C#, C++ or Java).
  • Familiarity with hero collection F2P games and conventions of gacha systems.
  • Experience creating and balancing content, characters, and items for RPGs.
  • Fluent in English with extraordinary skills in writing documents.
  • Experience documenting, modeling, developing game mechanics.
  • Self-sufficient work style requiring minimal supervision and intense drive.
  • Good product and people management skills.

Bonuses:

  • Familiarity and comfort with live operations strategies and events.
  • A background of visual arts and a good aesthetic sensibility about characters.
  • Solid background knowledge and passion for Looney Tunes.

Product Manager

   

Aquiris is looking for a talented Product Manager to join our team in Porto Alegre. You will work on an unannounced multiplatform game (Mobile, Consoles, PC and MacOS). As a Product Manager you’ll be responsible for benchmarking what is best in class in the genre, define the roadmap and milestone goals through the entire product lifecycle; work with a game design team on feature definition, build clear acceptance criterias, ensure the team understands the priorities and expected outcomes, and is investing its time on the highest ROI features. You're the vision holder for the product.


Responsibilities

  • Prioritize product roadmaps and backlogs, define requirements, write user stories, and collaborate cross-functionally to drive results;
  • Analyze and synthesize direct competitors;
  • Define the goals for the product and be accountable for the results;
  • Act as vision owner for teams building features - represent the customer in the development process;
  • Drive user test sessions, collect feedback and apply relevant changes to the roadmap;
  • Provide ROI and business cases around new feature concepts;
  • Work with a scrum team from concept to development to playtest and iteration.

Requirements

  • Managed the full life cycle of a user facing feature in a game or a high profile app, from concept to release, in the role of product manager, game producer, or game designer;
  • Demonstrated ability of building relationships with internal and external partners;
  • Exceptional organizational and analytical skills;
  • Incredible people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others;
  • Confident team collaborator who is comfortable both taking and setting direction;
  • Experience working with agile methodologies, using industry-standard project management tools;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Concept Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Concept Artist to join our team on an unannounced game.

We are looking for a Concept Artist with experience in illustration, development of characters and environments, that is creative and has the ability to develop collaborative ideas with the members of the Art Team.


Responsibilities:

  • Development of characters, scenarios, objects and collor palette.
  • Development of illustrations with a high level of rendering.
  • Ability to create and express ideas quickly through drafts and speed paint.
  • Ability to work collaboratively with the art team

Requirements

  • At least two years of experience as a Concept Artist
  • Solid knowledge of photoshop, composition and painting.
  • Strong experience in academic drawing, perspective, proportions, human figure,anatomy, light/shadow, etc.
  • Able to draw in various styles (Cartoon, Realistic, etc).
  • Able to create and suggest new ideas.



Major pluses:

  • Experience in animation and storyboarding.
  • Knowledge of 3D and Unreal Engine.

UI/UX Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a UI/UX Designer to join our team on an unannounced game.You are going to work directly with our UI and Game Design team to help creating complex interface layouts, game screens and appealing visual experience for our games.


Important: It’s mandatory to present a digital portfolio when applying to this job.


Responsibilities:

  • Follow the design rules and key visuals of the game to create and replicate its interface.
  • Creating icons, buttons and other interface assets following concise visual guidelines.
  • Create wireframes and user navigation flowcharts.
  • Justifying, when needed, the design decisions with technical knowledge.


Requirements

  • Graduate degree in Graphic Design, Visual Design, Game Development or similar.
  • Expertise with 2D graphic softwares (Photoshop, Illustrator).
  • Familiarity with user experience and usability design practices.
  • Comprehend visual concepts (art, illustration, layout, typography, color theory, motion design).
  • Distinct visual skills.
  • Advanced English Level for reading documents and emails.


Major pluses:

  • Familiarity with illustration and digital image treatment.
  • Knowledge in 3D softwares like 3D Max or Maya.
  • Previous experience with motion design and animation.
  • Previous experience with prototype tools for user interfaces.
  • Familiarity with game development process.
  • Knowledge in game development softwares like Unreal and Unity.

Combat Programmer

   

Aquiris is looking for a rare talent to join the team in Porto Alegre. For this position you will work closely with designers and content creators to bring the team’s vision of the game to life.


Responsibilities:

Implement combat-oriented gameplay systems and tooling for Game Designers to balance such systems.

Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines.

Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on.

Follow the release of new versions of the game to production, from planning to post-release monitoring.

Participate in code review sessions.

Participate in sprint planning, and help to estimate engineering-related tasks.

Document all implementations, and whenever possible, introduce an automated generation of documentation.

Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

Experience with soft-AI (pathfinding, flocking, behavior trees, and so on).

Experience working with at least one enterprise-level object-oriented programming language, and knowledge of one or more dynamic languages.

Experience solving problems and optimizing the performance of the software you develop.

Experience developing systems in the games industry.

Good problem-solving capabilities, analytical and critical thinking, Good verbal, and written communication skills.

Experience working with a game engine (Unity or Unreal Engine 4).

Experience developing tools for systems' configuration.


Major pluses:

  • Strong math skills with emphasis on 3D vector math.
  • Good understanding of game engine architecture.
  • Experience working with agile methodologies.
  • Experience working in an environment with microservices and Web APIs.
  • Experience with multiplayer game programming
  • Experience working with large-scale projects.
  • Experience working with Unreal Engine 4.
  • Experience working with version control (Git).

Senior Backend Engineer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior Backend Engineer. You will work on the backend technology that powers a high profile multiplatform (Mobile, PS4, Xbox, Switch and PC) game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.


Responsibilities

Work in collaboration with other programmers and other areas to develop tools and systems to support the product; Design, implement, test, and deploy new functionalities for the product; Document all implementations, and whenever possible, introduce an automated generation of documentation; Maintain and fix bugs on the systems you develop, including the production environment; Develop methods to test automatically - and load test - the systems you create; Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency; Design, implement, test, and deploy systems to handle a high load in a globally distributed cloud environment (AWS); Contribute to developing good practices for developing, maintaining, keeping the security and the privacy of users' data and systems; Automate all steps of the process, including development, test, and deployment of systems.

Requirements

Experience doing full-stack development;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic language;
Experience solving problems and optimizing the performance of APIs;
Experience scaling and monitoring systems on the cloud (preferable AWS);
Familiarity with working on large-scale, high volume applications;
Experience automating systems orchestration with Ansible or CloudFormation, or similar technolog;
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.

Major pluses

Experience working with RESTful frameworks; Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases; Strong experience developing data-driven web applications in Java or C#; Strong understanding of object-oriented design and software development principles; Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.); Experience with Docker and Kubernetes; Experience developing systems in the games industry; Experience developing platform products.

Senior Software Engineer

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsablities

Implement solutions to synchronize gameplay systems between multiple clients and a server;
Debug and analyze issues in scenarios where multiple clients and servers interact;
Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
Follow the release of new versions of the game to production, from planning to post-release monitoring;
Participate in code review sessions and review the designs of your peers;
Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
Continuously help to improve game development processes, pipelines, and tooling;
Document all implementations, and whenever possible, introduce an automated generation of documentation;
Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

Strong knowledge of multiplayer game systems;
Strong understanding of object-oriented design and software development principles;
Strong math skills with emphasis on 3D vector math;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
Experience solving problems and optimizing the performance of the software you develop;
Experience developing systems in the games industry;
Experience working with version control (Git);
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
Experience working with Unreal Engine 4.


Major pluses

Strong understanding of game engine architecture;
Experience working with agile methodologies;
Experience working on an environment with microservices and Web APIs;
Experience working with large-scale projects;
Familiarity with Epic Online Subsystem.

Software Engineer

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.

Responsibilities

Work closely with designers and content creators to bring the team’s vision of the game to life;
Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
Follow the release of new versions of the game to production, from planning to post-release monitoring;
Participate in code review sessions;
Participate in sprint planning, and help estimating engineering-related tasks;
Document all implementations, and whenever possible, introduce an automated generation of documentation;
Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

Good understanding of object-oriented design and software development principles;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
Experience solving problems and optimizing the performance of the software you develop;
Experience developing systems in the games industry;
Good problem-solving capabilities, analytical and critical thinking, Good verbal and written communication skills;
Experience working with a game engine (Unity or Unreal Engine 4).


Major pluses

Senior Level Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior Level Designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a creative and experienced professional with a versatile portfolio of level design, with a focus on gameplay and a aesthetic sensibility for environments, to set the bar for excellence in a new high quality game.


Responsibilities

Test, balance, iterate and sign-off on game levels;
Define our Level Design Tools, focusing on team efficiency, usability and scalability;
Understand our user needs, proposing changes or new mechanics to solve problems in development;
Guarantee excellence in deliveries for all features and content related to Level Design;
Work with the Lead Game Designer to establish concrete plans to reach our product goals.

Requirements

At least 3 years working on Level Design or related areas; Familiarity with 3D software packages;
Familiarity with game engines such as UE4 and/or Unity;
Online portfolio showcasing previous level design works (both professional and/or personal).


Major Pluses

Background of graphic design and a good aesthetic sensibility and vocabulary, both for design and communication purposes;
General programming knowledge for prototyping or communicating with our tech team;
Have at least one game released.

Game Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Game Designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a creative professional with an excelent organization, that can guide all the development proccess for new and existing features, from the concept to the production, and help set the bar for excellence in a new high quality game.


Responsibilities

Define, iterate and guide the development process of new features;
Test and assist in balancing our game levels;
Test, balance and iterate many different game parameters and axes;
Assist in defining our Game Design Tools, focusing on efficiency, usability and scalability;
Design long-term systems and content for a living, dynamic game;
Understand our user needs, proposing changes or new mechanics to solve problems in development;
Guarantee excellence in deliveries for all features and content related to Game Design;
Write technical documents containing not only the basic necessary information, but also guaranteeing readability among all team members.

Requirements

At least 3 years working as a Game Designer;
Great organization and clear systemic thinking;
Theoretical and practical knowledge on Game Design, Balance and Development Methodologies.


Major pluses

General programming knowledge for prototyping or communicating with our tech team;
Background of graphic design and a good aesthetic sensibility and vocabulary for communication purposes;
Have at least one game released.