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Senior Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development, to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.


Responsibilities:

  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services

Requirements

  • Bachelor degree in computer science, or equivalent work experience
  • 5+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge about system engineering
  • Solid knowledge in math, data structures, and algorithms
  • Good problem anticipation and long term project vision
  • Advanced read/write English
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Understanding of Unreal Engine
  • Experience working with agile methodologies

Senior UX/UI Designer

   

Aquiris is looking for an experienced Senior UI/UX Designer to join the Porto Alegre team. You'll work directly with the product, art and programming teams to integrate visual elements and great experiences into the Looney Tunes World of Mayhem game.

Responsablities:

  • Develop complex interfaces for games;
  • Creating visual identities and concepts, producing a consistent unity;
  • Creating wireframes using prototyping tools;
  • Justifying, when needed, the design decisions with technical knowledge.

Requirements

  • Solid professional experience with UI Design;
  • Mastery of prototyping tools (Proto.io, Lucid Chart, InVision, Justinmind, Axure, Marvel App etc);
  • Online Portfolio that demonstrates knowledge of visual design and usability;
  • Solid knowledge in interaction design, usability and visual design;
  • Solid knowledge in mobile games (iOS and Android), in free-to-play model
  • Solid knowledge in graphic editing softwares (Photoshop, Illustrator etc)
  • Advanced english.


Plus:

  • Previous experience in game development, Unity3D and UI Prototyping with After Effects
  • Solid knowledge in UX research methodologies
  • Solid knowledge in video editing software (Premier, After FX)
  • Solid knowledge in 3D modeling software (3D Max, Maia)

Tech Artist

   

Aquiris is looking for a Technical Artist to join the Porto Alegre team. You'll work directly with the art and programming teams to integrate visual elements into the Looney Tunes World of Mayhem game.

Responsibilities:

  • Integration of UI elements in Unity with the visual quality spec.
  • Create, develop and maintain an artistic vision for projects.
  • Supervise the visual development of the game from start to finish.
  • Ensure that the art created for the game is easily integrated.
  • Ensure the good performance of the game and its graphic quality.
  • Investigate new techniques and share it with the team, for both hardware and software.

Requirements

  • Knowledge of UI Integration (interface) in Unity.
  • Knowledge of game development processes.
  • Knowledge of image editing tools (Photoshop).
  • Unity3D engine knowledge.
  • General knowledge of art, design and games.
  • Understanding the gaming industry's patterns and trends.
  • Desirable technical or superior degree in art, game development or design (visual, graphic, industrial design).

Nice to have:

  • Knowledge of some 3D modeling tool(ZBrush, Maya, Max).
  • Knowledge of hardware operation and processing of CPU and GPU.
  • Knowledge of the operation of shaders, lighting and rendering.
  • Knowledge of programming languages (C#, Cg / HSLS, Python)

QA Analyst

   

The QA Analyst will be responsible for creating and implementing test plans for a high profile mobile project. You will collaborate and coordinate with peers and senior management to ensure the quality of the final product.

Responsibilities:

  • Estimate, prioritize, plan and coordinate testing activities.
  • Writing and maintaining test cases;
  • Develop and apply testing processes.
  • Liaise with internal teams (e.g. developers and product managers) to identify system requirements.
  • Track quality assurance metrics, like defect densities and open defect counts.
  • Stay up-to-date with new testing tools and test strategies.
  • Design, develop and execute automation scripts using open-source tools.
  • Liaison with publisher counterparts to ensure guidelines & standards compliance.
  • Manage bug reports, bug database, & QA reports.
  • Build successful working relationships with the team and external partners.

Requirements

  • Intermediate English (writing)
  • Good understanding of general testing strategies
  • Understanding of quality assurance techniques, frameworks and methodologies
  • Passion for electronic games

Backend Programmer

   

Aquiris is looking for a Backend programmer to join the Porto Alegre team. You will work on the backend technology on the Looney Tunes World of Mayhem game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.

Responsibilities:
  • Design, architect and implement high-traffic, large-scale web APIs
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53
  • Automate every point of the backend processes
Education:
  • BSCS or equivalent working experience, plus a minimum of 3 years working in software development, or similar engineering environment.

Requirements

  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases
  • Experience working with version control (Git)
  • Experience working with Java or C#, and understanding of one dynamic language (Python, Javascript)
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills
Experiences that count as a major plus:
  • Cloud development/deployment/management (preferable AWS)
  • Experience scaling and monitoring systems on AWS
  • Experience working with systems engineering
  • Experience doing full stack development
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker)

Senior Game Designer (Free2Play)

   

Aquiris is searching for an unique talent to join the Porto Alegre team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely. We are searching for a professional committed to the quality of the product, with experience in game development, a deep understanding of F2P model, system, gameplay mechanics, and has demonstrated experience balancing F2P strategy games.

If you have these skills, come join our team!

Responsibilities:

  • Structure and maintain game configurations and spreadsheets.
  • Work together with the product team as well as programmers, designers and artists to define, plan and iterate on game mechanics that aim to leverage business goals.
  • Fine tune and balance gameplay systems and economy based in player behavior data and evolution of the game's competitive environment.
  • Document and refine mechanical concepts and product requirements.
  • Write technical documents that effectively convey the objective of a mechanic or configuration to the other members of the team, both internal and external.
  • Drive the design team's excellence through excellence in performance and quality.
  • Contribute to the LiveOps in a dynamic and living game already in the market. Take design decisions backed up by metrics analyzed in the game.
  • A genuine interest in F2P and mobile games, as well as the wider world of gaming

Requirements

  • A minimum of 7 years as a game designer, and proven success working on a mobile F2P game, preferably from operating a live game.
  • Familiarity with RPG/Character Collection F2P games.
  • Fluent in English, both written and spoken.
  • Extraordinary skills in writing documents in English.
  • Ability to quickly and efficiently express gameplay concepts.
  • Deep knowledge of data structuring and spreadsheet operations.
  • Knowledge of script languages and ability to create advanced behaviors applied to the game's mechanics.
  • Strong verbal, written and visual communication skills.
  • Able to work in multidisciplinary teams
  • Able to challenge established concepts and bring innovative solutions
  • Proficiency with Unity3D and Git are great pluses.

Creative Content Producer

   

Aquiris is looking for a talented Creative Content Producer to join our team in Porto Alegre. You will be the creative voice behind all media channels from our independent games and company as well, being responsible for creating content in text and video for our social media and digital channels. You will work closely with the Marketing and Creative Design team on planning, creating and publishing content to engage the community of our games and raise the audience of our channels.

Responsibilities:

  • Create, discuss and plan creative communications strategies alongside the Marketing and Creative Design team;
  • Generate, edit, publish and share engaging content regularly;
  • Monitor and drive conversation on all Social Media, in particular, Facebook, Twitter, Discord and YouTube;
  • Host and present videos in an online environment and in offline events demoing our games with passion and comprehension;
  • Oversee social media accounts’ content (e.g. , LinkedIn, Twitter, Facebook, Instagram, Youtube, Discord and console platforms community channels);
  • Create compelling marketing communications to acquire, engage and excite game fans;
  • Interact with influencers and work with ideas that enrich their content through our games.

Requirements

  • Bachelor degree in Advertising, Journalism or Public Relations;
  • 2+ years working with advertising or journalistic writing for digital channels;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English;
  • Experience in content production for social media channels;
  • Strong knowledge in the gaming industry;
  • Strong organizational skills to manage several social media channels at the same time.

Major Pluses:

  • Experience in digital marketing and media using Google Ads and Facebook Ads Manager;
  • Experience in community management;
  • Understanding of video content production;
  • Basic understanding of SEO and Google Analytics.

Visual Designer

   

Aquiris is looking for a talented Visual Designer to join our team in Porto Alegre. You will be responsible to create great visual concepts and brand visual identities for our independent games. Also, you will be the advertising art director for our marketing campaigns and social media content. You will work closely with our Marketing team on brainstorming, creating and publishing content always striving for excellence in visual quality.

Responsibilities:

  • Create awesome artworks for advertising campaigns of our games
  • Design unique logos and brand identities for our games, DLCs, expansions and other product derivatives
  • Teamwork with the Creative Content Producer and Motion Designer to create thrilling videos, trailers, teasers and social media content
  • Work closely with the Marketing Team in product research, brainstorming and trending hunt
  • Design websites and visual assets for the digital stores and hotsites of our games, focusing on brand consistency and the high quality of icons, typography, logos and images.
  • Create visual material and guidelines for our Social Media channels and digital ads
  • Concept and create print materials such as retail game covers, media kits, promotional products and booth decoration.

Requirements

  • 2+ years working as a visual designer or advertising art director
  • Full domain of the Adobe Photoshop and Illustrator
  • Experience in creating web and social media image files
  • Experience in preparing files for offset printing, silkscreen, banners, panels and other printing medias
  • Strong organizational skills to keep the priorities in mind, reaching goals and deadlines
  • Ease of teamwork: keep always open to discuss the best ideas, concepts and approaches for the product, no matter if some good idea came from you or another coworker

Major Pluses:

  • Advanced English Level for reading documents and emails
  • Bachelor degree in Industrial Design or any correlate (Visual, Digital or Graphic) or Advertising
  • Knowledge of the gaming industry as a customer
  • Experience with Editorial Design and Adobe InDesign
  • Experience in UI/UX Design
  • Basic Understanding in video editing and Adobe Premiere
  • Basic Understanding in motion design and Adobe After Effects

Producer

   

Aquiris is looking for a Producer to join our team in Porto Alegre. As a producer you will be leading a development track on Looney Tunes: World of Mayhem, one of the most successful mobile games launched recently. You will work closely with the team on planning and generating milestone goals, ensuring the features are delivered on time and on budget, and at the highest quality standards. You will be responsible for overseeing the entire feature development cycle, making sure the communication between cross-functional areas is flowing optimally.

Responsibilities

  • Work collaboratively with a team of product managers, designers, programmers and artists to clearly define project scope and schedule.
  • Ensure product quality is constantly maintained or improved.
  • Facilitate the collaboration between areas, working to solve any impediment hindering the development progress.
  • Lead planning meetings with cross-functional areas.
  • Manage the team's day-to-day activities and track the development progress.
  • Maintain close communication with developers to ensure they meet deadlines, objectives and quality standards.
  • Work with QA and support team to ensure the game is free of any issues or bugs.
  • Maintain close communication with the project stakeholders and ensure the product vision is clear for the team.
  • Identify risks as early as possible in order to mitigate them and communicate both issues and proposed solutions clearly.
  • Keep close attention to team morale and work to keep the team motivated.
  • Manage the entire game development cycle, from creative concepts to release.

Requirements

  • Shipped at least one commercial game (ie not a personal project) in the role of game producer, game designer or engineer.
  • Experience working with agile methodologies; using industry-standard project management tools.
  • Strong organizational and analytical skills; attention to detail.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.