Work With Us

Senior Game Programmer

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsibilities

  • Implement solutions to synchronize gameplay systems between multiple clients and a server;
  • Debug and analyze issues in scenarios where multiple clients and servers interact;
  • Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
  • Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
  • Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
  • Follow the release of new versions of the game to production, from planning to post-release monitoring;
  • Participate in code review sessions and review the designs of your peers;
  • Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
  • Continuously help to improve game development processes, pipelines, and tooling;
  • Document all implementations, and whenever possible, introduce an automated generation of documentation;
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Strong knowledge of multiplayer game systems;
  • Strong understanding of object-oriented design and software development principles;
  • Strong math skills with emphasis on 3D vector math;
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
  • Experience solving problems and optimizing the performance of the software you develop;
  • Experience developing systems in the games industry;
  • Experience working with version control (Git);
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
  • Experience working with Unreal Engine 4.


Major pluses

  • Strong understanding of game engine architecture;
  • Experience working with agile methodologies;
  • Experience working on an environment with microservices and Web APIs;
  • Experience working with large-scale projects;
  • Familiarity with Unreal Engine Networking and Multiplayer features.

Benefits

  • Private Health Insurance
  • Paid Time Off
  • Work From Home

Senior Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.


Responsibilities

  • Design, implement, test, and deploy complex systems for the product to handle a high load in a globally distributed cloud environment (AWS).
  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product operation.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Contribute to developing good practices for developing, maintaining, keeping the security, and the privacy of users' data and systems.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Automate all steps of the process, including development, documentation, test, and deployment of systems to production.


Requirements

  • Advanced English
  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of APIs.
  • Experience scaling and monitoring systems on the cloud (preferable AWS).
  • Experience working with version control (Git)
  • Experience automating systems orchestration with Ansible or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.


Major pluses

  • Experience working with RESTful frameworks.
  • Experience scaling and monitoring systems on AWS.
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases.
  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes.
  • Experience developing systems in the games industry.
  • Experience developing platform products.
  • Experience doing full-stack development.
  • Experience teaching beginner developers.
  • Experience developing with javascript and React.

Benefits

  • Private Health Insurance
  • Paid Time Off
  • Work From Home

Backend Engineer

   

We are looking for a Software Engineering person to join the Looney Tunes World of Mayhem team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.


Responsibilities

  • Design, implement, test, and deploy complex systems for the product to handle a high load in a globally distributed cloud environment (AWS).
  • Work in collaboration with other programmers and other areas to develop tools and systems to support the product operation.
  • Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency.
  • Contribute to developing good practices for developing, maintaining, keeping the security, and the privacy of users' data and systems.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.
  • Develop methods to test automatically - and load test - the systems you create.
  • Automate all steps of the process, including development, documentation, test, and deployment of systems to production.

Requirements

  • Experience doing backend development.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of APIs.
  • Experience scaling and monitoring systems on the cloud (preferable AWS).
  • Experience working with version control (Git)
  • Experience automating systems orchestration with Ansible or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high-volume applications.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.


Major pluses

  • Experience working with RESTful frameworks.
  • Experience scaling and monitoring systems on AWS
  • Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases
  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience with Docker and Kubernetes.
  • Experience developing systems in the games industry.
  • Experience developing platform products.
  • Experience doing full-stack development.
  • Experience developing with javascript and React.

Benefits

  • Private Health Insurance
  • Paid Time Off
  • Work From Home

Console Game Producer

   

Aquiris is looking for an experienced producer to lead a development team responsible for porting the games developed in-house to platforms such as PS4, PS5, Switch, Xbox One, Xbox Series, and PC. You will work closely with the team to plan and generate milestone goals, ensuring the features are delivered on time and budget and at the highest quality standards. You will be responsible for overseeing the entire development cycle, ensuring the communication between areas is flowing optimally.


Responsibilities

  • Work collaboratively with the team to clearly define the scope and schedule.
  • Ensure product quality is maintained or improved.
  • Facilitate the collaboration between areas, working to solve any impediment hindering the development progress.
  • Manage the team's day-to-day activities and track the development progress.
  • Maintain close communication with developers to ensure they meet deadlines, objectives, and quality standards.
  • Work with QA and support team to ensure the game is free of any issues or bugs.
  • Maintain close communication with the project stakeholders and ensure the goals are clear for the team.
  • Work closely with the game teams producers to understand their goals and plan for the porting to the other platforms accordingly.
  • Identify risks as early as possible to mitigate them and communicate both issues and proposed solutions.
  • Keep close attention to team morale and work to keep the team motivated.
  • Manage the entire development cycle from pre-production to release

Requirements

  • 3+ years of experience in a leadership role.
  • Shipped at least one commercial game (i.e., not a personal project) in the role of game producer, project manager, or lead engineer.
  • Experience working with game production methodologies; using industry-standard project management tools.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Major pluses

  • Experience with outsourcing management.
  • Experience with multi-platform games.

Senior UX/UI Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior UX/UI designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for an experienced professional with a solid portfolio of UX/UI to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Game Design, Art and Engineering teams to conceptualize and create high quality flows and game UI;
  • Document and communicate design decisions for the team and stakeholders.
  • Design interactive wireframes using prototyping tools;
  • Create production ready UI assets including HUDs, menus, buttons and icons;
  • Work closely with Tech Artists ensuring fidelity and quality in UI integration.


Requirements

  • 5+ years of experience as a UX/UI designer in games or digital products;
  • Solid knowledge of the Adobe Suite, including Adobe XD, Photoshop and Illustrator;
  • Creativity for fast prototyping ideas using Adobe XD and/or After Effects;
  • Strong visual presentation skills and attention to details;
  • Solid knowledge of interaction design and usability principles;
  • Online portfolio showcasing visual design and usability expertise.


Nice to have:

  • Previous experience in game development;
  • Illustration skills;
  • Motion design and video editing knowledge using Adobe Premiere or After Effects.

UI Technical Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Tech Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a Tech Artist specialized in UI integration to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Art and Engineering teams to establish best practices and pipelines for UI integration.
  • Work closely with UX/UI designers to establish a consistent visual identity;
  • Implement user interface screens, transitions and animations;
  • Deliver and guarantee art efficiency and good performance on multiplatform.

Requirements

  • 3+ years of experience as a Tech Artist in games or related industries, implementing UI artwork in engines (Unreal and/or Unity);
  • Expertise with image editing tools such as Photoshop;
  • Visual design skills and understanding of usability design principles;
  • Knowledge of micro-interaction animation in UI;
  • Technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).


Nice to have:

  • Knowledge in the functionality of hardware and CPU/GPU processing;
  • Proficiency in creating materials in Unreal or shaders/shadergraph in Unity3d;
  • Expertise with 3D packages such as 3DS Max or Blender.

Senior Software Engineer

   

Aquiris is looking for a talented software engineer with proven experience developing high-performance software to bring our projects to new platforms (PS4, PS5, Xbox, Nintendo Switch). Your primary activities will be to design, implement, and test integration systems, Keep track of platform requirements and Help the game team develop several solutions. You will be responsible for solving problems and optimizing the performance of the software you develop, working with Unreal Engine 4.


Responsibilities

  • Work closely with the game team to bring the projects to new platforms (PS4, PS5, Xbox, Nintendo Switch).
  • Design, implement, and test integration systems, including automated tests and tooling to support asset pipelines.
  • Keeping track of platform requirements, and implement systems to support them.
  • Going through the process of approving the project for each platform we support.
  • Create and maintain build pipelines for creating game binaries automatically.
  • Help the game team develop solutions to ensure a low memory footprint, over-the-air update capabilities, and low CPU usage for the games you work on.
  • Follow the release of new versions of the game to production, from planning to post-release monitoring.
  • Participate in code review sessions and review the designs of your peers.
  • Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop.
  • Continuously help to improve game programming processes, pipelines, and tooling.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Strong understanding of object-oriented design and software development principles.
  • Strong understanding of game engine architecture.
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of the software you develop.
  • Experience developing systems in the games industry.
  • Experience working with version control (Git).
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills. Experience working with Unreal Engine 4.


Major pluses

  • At least one game released for consoles.
  • Strong math skills with emphasis on 3D vector math.
  • Experience working with agile methodologies.
  • Experience working on an environment with microservices and Web APIs
  • Experience with multiplayer game programming
  • Experience working with large-scale projects.

    Game Designer (Free2Play)

       

    Aquiris is searching for an unique talent to join our team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely. We are searching for a professional committed to the quality of the product, with experience in game development, a deep understanding of F2P model, system, gameplay mechanics, and has demonstrated experience balancing F2P strategy games.

    If you have these skills, come join our team!

    Responsibilities:

    • Structure and maintain game configurations and spreadsheets.
    • Work with programmers, designers and artists to define, plan and iterate on game mechanics that aim to leverage business intelligence goals.
    • Fine tune and balance gameplay systems based in player behavior data and evolution of the game's competitive environment.
    • Document and refine mechanical concepts and product requirements.
    • Write technical documents that effectively convey the objective of a mechanic or configuration to the other members of the team, both internal and external.
    • Contribute to the LiveOps in a dynamic and living game already in the market. Take design decisions backed up by metrics analyzed in the game.

    Requirements

    • A minimum of 3 years as a game designer, with a least 1 launched game.
    • Familiarity with RPG/Character Collection F2P games.
    • Fluent English, both written and spoken.
    • Extraordinary skills in writing documents in English.
    • Ability to quickly and efficiently express gameplay concepts.
    • Deep knowledge of data structuring and spreadsheet operations.
    • Knowledge of script languages and ability to create advanced behaviors applied to the game's mechanics.
    • Strong verbal, written and visual communication skills.
    • Able to work in multidisciplinary teams
    • Able to challenge established concepts and bring innovative solutions
    • Proficiency with Unity3D and Git are great pluses.