Work With Us

Senior Game Programmer (Unreal)

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsibilities

  • Implement solutions to synchronize gameplay systems between multiple clients and a server;
  • Debug and analyze issues in scenarios where multiple clients and servers interact;
  • Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
  • Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
  • Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
  • Follow the release of new versions of the game to production, from planning to post-release monitoring;
  • Participate in code review sessions and review the designs of your peers;
  • Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
  • Continuously help to improve game development processes, pipelines, and tooling;
  • Document all implementations, and whenever possible, introduce an automated generation of documentation;
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Strong knowledge of multiplayer game systems;
  • Strong understanding of object-oriented design and software development principles;
  • Strong math skills with emphasis on 3D vector math;
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
  • Experience solving problems and optimizing the performance of the software you develop;
  • Experience developing systems in the games industry;
  • Experience working with version control (Git);
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
  • Experience working with Unreal Engine 4.


Major pluses

  • Strong understanding of game engine architecture;
  • Experience working with agile methodologies;
  • Experience working on an environment with microservices and Web APIs;
  • Experience working with large-scale projects;
  • Familiarity with Unreal Engine Networking and Multiplayer features.

Head of Product

   

Aquiris is looking for a Head of Product to join our team. In this position you will manage the company's portfolio strategy and partner with the marketing/publishing and development teams to launch and operate the games during their entire life cycle. You’ll drive monetization strategy, market benchmarking and setting KPIs. You will also lead a product team to successfully execute on each of the company’s games.


Responsibilities:
  • Own the company’s portfolio strategy, including the planning of upcoming products and managing the performance of existing games;
  • Define the strategy of each of the company’s products, including monetization, and be accountable for the results;
  • Guide a team of PMs to execute on the strategy of each game;
  • Provide market benchmarking to ground the direction of each of the company’s products;
  • Define what are the KPIs and how they will drive product decisions;
  • Monitor the portfolio KPIs;
  • Oversee the career development and performance of the product team;
  • Provide ROI and business cases around each product direction;
  • Analyze and synthesize direct competitors;
  • Drive user test sessions, collect feedback and apply relevant changes to the strategy of the products;
  • Work with the publishing and marketing teams on how to best present products to the audience.

Requirements

  • Experience in the Gaming Industry;
  • Know-how with data analysis tools;
  • In-depth understanding of the gaming industry, platforms, and ecosystems;
  • Proven expertise in building relationships with internal and external partners;
  • Exceptional organizational and analytical skills;
  • Strong people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others;
  • Confident team lead who is comfortable setting directions;
  • Experience working with agile methodologies; using industry-standard project management tools;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.


Previous Experience:

  • 8+ years of professional experience as a product manager in digital products;
  • Management of the full life cycle of 2+ games or high profile apps, from concept to release, in the role of product manager, game producer, or game designer.

Skills:

  • Analytic vision to product
  • Drive to make things happen
  • Leadership
  • Player Experience Driven
  • Data and result-driven

Senior UX/UI Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior UX/UI designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for an experienced professional with a solid portfolio of UX/UI to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Game Design, Art and Engineering teams to conceptualize and create high quality flows and game UI;
  • Document and communicate design decisions for the team and stakeholders.
  • Design interactive wireframes using prototyping tools;
  • Create production ready UI assets including HUDs, menus, buttons and icons;
  • Work closely with Tech Artists ensuring fidelity and quality in UI integration.


Requirements

  • 5+ years of experience as a UX/UI designer in games or digital products;
  • Solid knowledge of the Adobe Suite, including Adobe XD, Photoshop and Illustrator;
  • Creativity for fast prototyping ideas using Adobe XD and/or After Effects;
  • Strong visual presentation skills and attention to details;
  • Solid knowledge of interaction design and usability principles;
  • Online portfolio showcasing visual design and usability expertise.


Nice to have:

  • Previous experience in game development;
  • Illustration skills;
  • Motion design and video editing knowledge using Adobe Premiere or After Effects.

Game Programmer

   

Aquiris is looking for a professional with great experience in game development, to work in the mobile game. Your primary activities will be developing the game in the Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team. You’ll also be responsible for direct interactions with the design and product team.


Responsibilities:
  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services

Requirements

  • Ongoing bachelor degree in computer science, or equivalent work experience
  • 2+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge in math, data structures, and algorithms
  • Knowledge about system engineering
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Good problem anticipation and long term project vision.
  • Understanding of Unreal Engine.
  • Experience working with agile methodologies.
  • Advanced read/write English.

Senior Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.

Responsibilities

Work closely with designers, animators, and artists on the implementation of systems and features to bring the team’s vision of the game to life. Analyze and improve performance across all target platforms. Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines. Debug and fix crashes, concurrency issues, and platform-specific problems. Research and propose improvements to processes and pipelines. Own key engineering features including documentation and training. Mentor other team members, ensuring they are gaining technical knowledge.

Requirements

Comfortable working in both Windows and MacOS Unity environment developing for Mobile platforms. Strong understanding of object-oriented design and software development principles Strong math skills with emphasis on 3D vector math. Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages (preferably C#). Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills. Bachelor’s degree in Computer Science, Engineering, or equivalent experience.


Experiences that count as a major plus

Prior experience with commercially released titles using Unity. Strong understanding of game engine architecture. Experience working with agile methodologies. Experience working on an environment with microservices and Web APIs Experience with multiplayer game programming Experience working on large-scale projects.

Senior Backend Programmer

   

Aquiris is looking for a Senior Backend programmer to join the Wonderbox team. You will work on the backend technology for the game to support the game's systems. You will be a crucial member of our engineering team and help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.


Responsibilities:

  • Design, architect and implement high-traffic, large-scale web APIs.
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53.
  • Automate every point of the backend processes.
  • Monitor, and fix problems in the production environment.
  • Guide the backend team to ensure the adoption of best practices in software development.
  • Define and keep technical KPIs for the game's backend services.

Requirements

  • Strong understanding of object-oriented design and software development principles.
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.).
  • Strong experience developing data-driven web applications in Java or C#.
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases.
  • Experience working with at least one enterprise-level object-oriented programming. language, and understanding of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of the software you develop.
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills."


Major pluses:

  • Experience developing systems in the games industry.
  • Experience working with .NET Core in a micro-service, cloud environment.
  • Cloud development/deployment/management (preferable AWS).
  • Experience scaling and monitoring systems on AWS.
  • Experience working with systems engineering.
  • Experience doing full stack development.
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker).

Concept Artist

   

We are looking for a talented and motivated Concept Artist with experience in illustration and drawing, digital painting and storyboarding development, that is extremely creative and has the ability to develop collaborative ideas with the members of the Art Team.


Responsibilities:

Common:

  • Design conceptual images following established art direction;
  • Communicate abstract concepts and visual styles through conceptual images;
  • Create illustrations and designs with direction for 3D artists;

Mid-level:

  • Act in the investigation of artistic styles;
  • Produce high quality images for in-game implementation or use in promotional materials;
  • Collaborate on documentation of art direction concepts;


Requirements

  • Fundamentals of illustration and drawing, such as shape, composition, perspective, lights and color theory;
  • Digital painting;
  • Storyboarding development.

Desirable:

  • Notions of 3D software such as Blender or 3DS Max;

Previous experience:

  • 3 or more years of experience with illustration or concept art in games or related industries;
  • Proven experience with Storyboarding development.

QA Analyst

   

The QA Analyst will be responsible for creating and implementing test plans for the Wonderbox . You will collaborate and coordinate with peers and senior management to ensure the quality of the final product.


Responsibilities:

  • Write test cases according to feature specifications
  • Create test plans for version validation
  • Estimate, prioritize and plan software testing activities
  • Define the priority of bugs according to established guides
  • Test games on supported devices.
  • Report bugs clearly and directly, adding all the necessary details so that the team responsible for solving the problem has a full understanding of what is not correct.
  • Observe and disclose quality control metrics, such as defect density and number of open defects;
  • Survey the need for tooling to test functionality and specify the scope.

Requirements

  • Solid knowledge of software quality control techniques, tools and methods.
  • Good writing skills in Portuguese and English.
  • Desirable:

    • Know how to navigate engines like Unity and Unreal.
    • Have experience with automation.
    • College degree in information systems, computer science or game design.

    Previous experience:

    • 3+ years of experience with software testing.
    • Have actively participated in at least one release software homologation process.

Sr Finance Analyst

   

We look for all the best types of people to provide great experiences for our players, and the best people want work that inspires them while giving them space to enjoy their lives, and we want to give it to them. We celebrate diversity and inclusion by creating a place where you can come to work and be yourself.

Our Financial team provides strategic partnership to Aquiris's Leadership team, we achieve this by engaging, analyzing data and providing insights to help drive business.


Responsibilities

  • Ensure compliance to all financial commitments and obligations domestic and international, receivable, cash flow, financial investments and financial projection.
  • Participate in the monthly, quarterly and year-end close budget processes, Assist in monthly forecasting and annual planning process in the company.Responsible for compilation of management reporting packages & analysis.
  • Special projects as assigned, these include, but are not limited to, reporting for internal business partners, specifically Business Affairs, Legal and Finance.
  • Assess processes, procedures and policies on a continuous basis and make recommendations where appropriate for process improvements

Requirements

  • Bachelor’s degree required in Accounting or Business Administration;
  • Minimum 5 years of related financial experience;
  • Experience with , financial budget, forecasting, reporting and analysis;
  • Experience with financial forecasting and reporting tools;
  • Intermediate knowledge in english ( Reading and Writing);
  • Strong skills in MS Office (Excel);
  • Highly motivated and passionate self-initiative. A strong trend towards action and driving results;
  • Ability to handle multiple and competing priorities and thrive in a fast-paced environment with a high degree of change. A team player able to work collaboratively;
  • Experience in working with BI tools and large datasets. Passion for data integrity, process definition and organizational alignment, experience with dashboards.

Technical Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Tech Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a Tech Artist to join our team and collaborate to set the bar for excellence in a new high quality game.

Responsibilities:

  • Partner with Art and Engineering teams to establish pipelines and workflow for asset production;
  • Create shaders and provide support for artists and programmers;
  • Integration of UI, contemplating aesthetic and functional results;
  • Deliver and guarantee art efficiency and good performance on multiplatform.

Requirements

  • 3+ years of experience as a Tech Artist in games or related industries;
  • Experience with shader creation (GLSL / HLSL).
  • Technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).

Nice to have:

  • Knowledge in the functionality of hardware and CPU/GPU processing;
  • Proficiency in creating materials in Unreal or shaders/shadergraph in Unity3d;
  • Expertise with 3D tools such as 3DS Max or Blender.