Work With Us

Senior Game Programmer (Unreal)

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsibilities

  • Implement solutions to synchronize gameplay systems between multiple clients and a server;
  • Debug and analyze issues in scenarios where multiple clients and servers interact;
  • Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
  • Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
  • Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
  • Follow the release of new versions of the game to production, from planning to post-release monitoring;
  • Participate in code review sessions and review the designs of your peers;
  • Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
  • Continuously help to improve game development processes, pipelines, and tooling;
  • Document all implementations, and whenever possible, introduce an automated generation of documentation;
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Strong knowledge of multiplayer game systems;
  • Strong understanding of object-oriented design and software development principles;
  • Strong math skills with emphasis on 3D vector math;
  • Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
  • Experience solving problems and optimizing the performance of the software you develop;
  • Experience developing systems in the games industry;
  • Experience working with version control (Git);
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
  • Experience working with Unreal Engine 4.


Major pluses

  • Strong understanding of game engine architecture;
  • Experience working with agile methodologies;
  • Experience working on an environment with microservices and Web APIs;
  • Experience working with large-scale projects;
  • Familiarity with Unreal Engine Networking and Multiplayer features.

Head of Product

   

Aquiris is looking for a Head of Product to join our team. In this position you will manage the company's portfolio strategy and partner with the marketing/publishing and development teams to launch and operate the games during their entire life cycle. You’ll drive monetization strategy, market benchmarking and setting KPIs. You will also lead a product team to successfully execute on each of the company’s games.


Responsibilities:
  • Own the company’s portfolio strategy, including the planning of upcoming products and managing the performance of existing games;
  • Define the strategy of each of the company’s products, including monetization, and be accountable for the results;
  • Guide a team of PMs to execute on the strategy of each game;
  • Provide market benchmarking to ground the direction of each of the company’s products;
  • Define what are the KPIs and how they will drive product decisions;
  • Monitor the portfolio KPIs;
  • Oversee the career development and performance of the product team;
  • Provide ROI and business cases around each product direction;
  • Analyze and synthesize direct competitors;
  • Drive user test sessions, collect feedback and apply relevant changes to the strategy of the products;
  • Work with the publishing and marketing teams on how to best present products to the audience.

Requirements

  • Experience in the Gaming Industry;
  • Know-how with data analysis tools;
  • In-depth understanding of the gaming industry, platforms, and ecosystems;
  • Proven expertise in building relationships with internal and external partners;
  • Exceptional organizational and analytical skills;
  • Strong people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others;
  • Confident team lead who is comfortable setting directions;
  • Experience working with agile methodologies; using industry-standard project management tools;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.


Previous Experience:

  • 8+ years of professional experience as a product manager in digital products;
  • Management of the full life cycle of 2+ games or high profile apps, from concept to release, in the role of product manager, game producer, or game designer.

Skills:

  • Analytic vision to product
  • Drive to make things happen
  • Leadership
  • Player Experience Driven
  • Data and result-driven

AI Programmer

   

Aquiris is looking for a rare talent to join our team. For this position you will work closely with designers and content creators to bring the team’s vision to life.

Responsibilities

  • Develop AI systems for Wonderbox: The Adventure Maker and tooling for Game Designers to balance such systems;
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
  • Participate in code review sessions;
  • Participate in sprint planning, and help to estimate engineering-related tasks;
  • Document all implementations, and whenever possible, introduce an automated generation of documentation;
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Experience working with at least one enterprise-level object-oriented programming language, and knowledge of one or more dynamic languages;
  • Experience solving problems and optimizing the performance of the software you develop;
  • Experience developing systems in the games industry;
  • Good problem-solving capabilities, analytical and critical thinking, Good verbal, and written communication skills;
  • Experience working with a game engine (Unity or Unreal Engine 4);
  • Experience with soft-AI (pathfinding, flocking, behavior trees, and so on).


Major pluses

  • Strong math skills with emphasis on 3D vector math;
  • Good understanding of game engine architecture;
  • Experience working with agile methodologies;
  • Experience working in an environment with microservices and Web APIs;
  • Experience with multiplayer game programming;
  • Experience working with large-scale projects;
  • Experience working with Unreal Engine 4;
  • Experience working with version control (Git).

Concept Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series, Looney Tunes World of Mayhem and Wonderbox - is looking for a Concept Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a versatile portfolio of illustration and concept art, with a focus on environments, to set the bar for excellence in a new high quality game.

Responsibilities:

  • Conceive conceptual images following the established art direction;
  • Create illustrations and designs for 3D artists;
  • Produce high quality images for implementation in the game or use in promotional materials.

Requirements

  • 3+ years of experience as an Illustrator or Concept Artist in games or related industries;
  • Understanding of fundamental illustration skills including form, composition, perspective light and color theory;
  • Understanding of surface texture and architecture;
  • Knowledge of storyboarding development.
  • Online portfolio showcasing environments.


Major pluses:

  • Previous experience with game development;
  • Experience with 3D tools such as 3ds Max or Blender;
  • Experience with game engines such as Unreal and Unity.

Senior UX/UI Designer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior UX/UI designer to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for an experienced professional with a solid portfolio of UX/UI to set the bar for excellence in a new high quality game.


Responsibilities:

  • Partner with Game Design, Art and Engineering teams to conceptualize and create high quality flows and game UI;
  • Document and communicate design decisions for the team and stakeholders.
  • Design interactive wireframes using prototyping tools;
  • Create production ready UI assets including HUDs, menus, buttons and icons;
  • Work closely with Tech Artists ensuring fidelity and quality in UI integration.


Requirements

  • 5+ years of experience as a UX/UI designer in games or digital products;
  • Solid knowledge of the Adobe Suite, including Adobe XD, Photoshop and Illustrator;
  • Creativity for fast prototyping ideas using Adobe XD and/or After Effects;
  • Strong visual presentation skills and attention to details;
  • Solid knowledge of interaction design and usability principles;
  • Online portfolio showcasing visual design and usability expertise.


Nice to have:

  • Previous experience in game development;
  • Illustration skills;
  • Motion design and video editing knowledge using Adobe Premiere or After Effects.

Game Programmer

   

Aquiris is looking for a professional with great experience in game development, to work in the mobile game. Your primary activities will be developing the game in the Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team. You’ll also be responsible for direct interactions with the design and product team.


Responsibilities:
  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services

Requirements

  • Ongoing bachelor degree in computer science, or equivalent work experience
  • 2+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge in math, data structures, and algorithms
  • Knowledge about system engineering
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Good problem anticipation and long term project vision.
  • Understanding of Unreal Engine.
  • Experience working with agile methodologies.
  • Advanced read/write English.

Senior Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.

Responsibilities

Work closely with designers, animators, and artists on the implementation of systems and features to bring the team’s vision of the game to life. Analyze and improve performance across all target platforms. Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines. Debug and fix crashes, concurrency issues, and platform-specific problems. Research and propose improvements to processes and pipelines. Own key engineering features including documentation and training. Mentor other team members, ensuring they are gaining technical knowledge.

Requirements

Comfortable working in both Windows and MacOS Unity environment developing for Mobile platforms. Strong understanding of object-oriented design and software development principles Strong math skills with emphasis on 3D vector math. Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages (preferably C#). Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills. Bachelor’s degree in Computer Science, Engineering, or equivalent experience.


Experiences that count as a major plus

Prior experience with commercially released titles using Unity. Strong understanding of game engine architecture. Experience working with agile methodologies. Experience working on an environment with microservices and Web APIs Experience with multiplayer game programming Experience working on large-scale projects.