Work With Us

UI Technical Artist

   

Aquiris is looking for an experienced Technical Artist to integrate visual elements and effects for the UI in Looney Tunes: World of Mayhem. You will work directly with the art and programming teams, creating solutions that answer to the art direction while being scalable and optimized for mobile.


Responsibilities:

  • Integrate and develop diverse artistic elements.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of interfaces, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • Experience with Unity's UGUI, Animator and Shuriken packages.
  • Expertise with 3D packages like 3DS Max, Maya, or Blender.
  • Expertise with image editing tools (Photoshop) and/or Substance Designer..
  • General knowledge of art, design and video games.
  • Knowledge of programming languages: C#, C++, or others.
  • Comprehension of industry standards for video games and their tendencies.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, grafic, industrial)


    Experiences that count as a major plus:


  • Previous experience with the creation of shaders GLSL / HLSL.
  • Previous experience with Unity's Asset Bundle system.
  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Experience with programming complex systems in C++, Python or other languages.

Tech Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Technical Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

we are looking for an experienced tech artist to work with our art and programming teams, creating scalable solutions that answer to the art direction.

Responsibilities:

  • Partner with Art and Engineering teams to establish best practices and pipelines, workflow, and asset production.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of UI, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • 3+ years of experience as a technical artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Experience with shader creation (GLSL / HLSL).
  • Expertise with 3D packages such as 3DS Max, Maya, or Blender.
  • Expertise with image editing tools such as Photoshop and/or Substance Designer.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).


Nice to have:

  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.
  • Advanced english.

Senior 3D Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior 3D Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a solid 3D modeling/texturing portfolio, including environments and vehicles to set the bar for excellence in a new high quality game.

Responsibilities:

  • Work with the Art Director in defining the visual style.
  • Model and texture vehicles, environments and objects, set in the game art style.
  • Drive the creation of style guides and process guidelines.

Requirements

  • 5+ years of experience as a 3D Artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Excellent communication and time management.
  • Experience working with low poly modeling and sculpting programs such as 3ds Max, Maya, Blender and Zbrush.
  • Expertise with Photoshop and material authoring softwares like Substance Designer or 3D-Coat.
  • Expertise with texturing following common PBR and other stylized standards.
  • Ability to export and manipulate finalized assets in engine.
  • Online portfolio showcasing environments and vehicles.


Nice to have:

  • Experience with shader creation in Unreal and Unity Engine.
  • Create procedural textures with Substance Designer.
  • Fluent english.

Technical Game Designer

   

Aquiris is searching for an unique talent to join our team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely and Warner Brothers. We are searching for a professional committed to the quality of the product, with experience in mobile game development and a deep understanding of Unity. You will focus on creating exciting and well-balanced characters. In addition, you will use your expert knowledge to help optimize our content creation processes.

If you have the following skills, come join our team!

Requirements

  • Experience as a game developer (design or programmer), with a least 1 mobile F2P live-operable game launch.
  • Bachelor degree in computer science or equivalent work experience.
  • Technical expertise in using Unity and creating scripts using OO languages (C#, C++ or Java).
  • Familiarity with hero collection F2P games and conventions of gacha systems.
  • Experience creating and balancing content, characters, and items for RPGs.
  • Fluent in English with extraordinary skills in writing documents.
  • Experience documenting, modeling, developing game mechanics.
  • Self-sufficient work style requiring minimal supervision and intense drive.
  • Good product and people management skills.

Bonuses:

  • Familiarity and comfort with live operations strategies and events.
  • A background of visual arts and a good aesthetic sensibility about characters.
  • Solid background knowledge and passion for Looney Tunes.

Product Manager

   

Aquiris is looking for a talented Product Manager to join our team in Porto Alegre. You will work on an unannounced multiplatform game (Mobile, Consoles, PC and MacOS). As a Product Manager you’ll be responsible for benchmarking what is best in class in the genre, define the roadmap and milestone goals through the entire product lifecycle; work with a game design team on feature definition, build clear acceptance criterias, ensure the team understands the priorities and expected outcomes, and is investing its time on the highest ROI features. You're the vision holder for the product.


Responsibilities

  • Prioritize product roadmaps and backlogs, define requirements, write user stories, and collaborate cross-functionally to drive results;
  • Analyze and synthesize direct competitors;
  • Define the goals for the product and be accountable for the results;
  • Act as vision owner for teams building features - represent the customer in the development process;
  • Drive user test sessions, collect feedback and apply relevant changes to the roadmap;
  • Provide ROI and business cases around new feature concepts;
  • Work with a scrum team from concept to development to playtest and iteration.

Requirements

  • Managed the full life cycle of a user facing feature in a game or a high profile app, from concept to release, in the role of product manager, game producer, or game designer;
  • Demonstrated ability of building relationships with internal and external partners;
  • Exceptional organizational and analytical skills;
  • Incredible people skills and deep comfort in managing through influence and indirect authority with the ability to inspire others;
  • Confident team collaborator who is comfortable both taking and setting direction;
  • Experience working with agile methodologies, using industry-standard project management tools;
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Senior Gameplay Programmer

   

Aquiris is looking for a rare talent to join the team in Porto Alegre. For this position you will work closely with designers and content creators to bring the team’s vision of Wonderbox: The Adventure Maker to life.


Responsibilities:

  • Implement combat-oriented gameplay systems and tooling for Game Designers to balance such systems.
  • Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines.
  • Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on.
  • Follow the release of new versions of the game to production, from planning to post-release monitoring.
  • Participate in code review sessions.
  • Participate in sprint planning, and help to estimate engineering-related tasks.
  • Document all implementations, and whenever possible, introduce an automated generation of documentation.
  • Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

  • Experience with soft-AI (pathfinding, flocking, behavior trees, and so on).
  • Experience working with at least one enterprise-level object-oriented programming language, and knowledge of one or more dynamic languages.
  • Experience solving problems and optimizing the performance of the software you develop.
  • Experience developing systems in the games industry.
  • Good problem-solving capabilities, analytical and critical thinking, Good verbal, and written communication skills.
  • Experience working with a game engine (Unity or Unreal Engine 4).
  • Experience developing tools for systems' configuration.


Major pluses:

  • Strong math skills with emphasis on 3D vector math.
  • Good understanding of game engine architecture.
  • Experience working with agile methodologies.
  • Experience working in an environment with microservices and Web APIs.
  • Experience with multiplayer game programming
  • Experience working with large-scale projects.
  • Experience working with Unreal Engine 4.
  • Experience working with version control (Git).

Senior Backend Engineer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Senior Backend Engineer. You will work on the backend technology that powers a high profile multiplatform (Mobile, PS4, Xbox, Switch and PC) game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.


Responsibilities

Work in collaboration with other programmers and other areas to develop tools and systems to support the product; Design, implement, test, and deploy new functionalities for the product; Document all implementations, and whenever possible, introduce an automated generation of documentation; Maintain and fix bugs on the systems you develop, including the production environment; Develop methods to test automatically - and load test - the systems you create; Design, implement, test, and deploy solutions targeting high-availability, reliability, and low latency; Design, implement, test, and deploy systems to handle a high load in a globally distributed cloud environment (AWS); Contribute to developing good practices for developing, maintaining, keeping the security and the privacy of users' data and systems; Automate all steps of the process, including development, test, and deployment of systems.

Requirements

Experience doing full-stack development;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic language;
Experience solving problems and optimizing the performance of APIs;
Experience scaling and monitoring systems on the cloud (preferable AWS);
Familiarity with working on large-scale, high volume applications;
Experience automating systems orchestration with Ansible or CloudFormation, or similar technolog;
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills.

Major pluses

Experience working with RESTful frameworks; Experience working with large amounts of data using SQL and NoSQL (MongoDB, Redis, DynamoDB) databases; Strong experience developing data-driven web applications in Java or C#; Strong understanding of object-oriented design and software development principles; Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.); Experience with Docker and Kubernetes; Experience developing systems in the games industry; Experience developing platform products.

Senior Game Programmer

   


Aquiris is looking for a talented engineer with proven experience developing high-performance software to work in a high profile multiplatform game. Your primary activities will be to architecture and develop a real-time multiplayer game in Unreal Engine 4, delivering high quality, highly performant, and clear code that will be maintained by the entire team.


Responsablities

Implement solutions to synchronize gameplay systems between multiple clients and a server;
Debug and analyze issues in scenarios where multiple clients and servers interact;
Work with designers and other programmers to establish guidelines and best practices for developing in an online environment;
Work on related online features, such as matchmaking, telemetry, stat reporting, replay;
Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines;
Develop solutions to ensure a low memory footprint, over the air update capabilities, and low CPU usage for the games you work on;
Follow the release of new versions of the game to production, from planning to post-release monitoring;
Participate in code review sessions and review the designs of your peers;
Participate in sprint plannings, estimate engineering-related tasks, and help identify risks and assumptions in features you and your team develop;
Continuously help to improve game development processes, pipelines, and tooling;
Document all implementations, and whenever possible, introduce an automated generation of documentation;
Maintain and fix bugs on the systems you develop, including the production environment.

Requirements

Strong knowledge of multiplayer game systems;
Strong understanding of object-oriented design and software development principles;
Strong math skills with emphasis on 3D vector math;
Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages;
Experience solving problems and optimizing the performance of the software you develop;
Experience developing systems in the games industry;
Experience working with version control (Git);
Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills;
Experience working with Unreal Engine 4.


Major pluses

Strong understanding of game engine architecture;
Experience working with agile methodologies;
Experience working on an environment with microservices and Web APIs;
Experience working with large-scale projects;
Familiarity with Unreal Engine Networking and Multiplayer features.

Senior Game Producer

   

Aquiris is looking for a Producer to join our team which is growing consistently. As a producer you will be leading a development track on Looney Tunes: World of Mayhem, one of the most successful mobile games launched recently. You will work closely with the team on planning and generating milestone goals, ensuring the features are delivered on time and on budget, and at the highest quality standards. You will be responsible for overseeing the entire feature development cycle, making sure the communication between cross functional areas is flowing optimally.


Responsibilities

  • Work collaboratively with a team of designers, programmers and artists to clearly define features scope and schedule.
  • Effectively communicate the development plan to all team members.
  • Facilitate the collaboration between areas, working to solve any impediment hindering the development progress.
  • Manage the team's day-to-day activities and track the development progress.
  • Maintain close communication with developers to ensure they meet deadlines, objectives and quality standards.
  • Maintain close communication with the project stakeholders and ensure the product vision is clear for the team.
  • Keep close attention to the team morale and work to keep the team motivated.
  • Manage the entire feature development cycle, from creative concepts to release.

Requirements

  • 3+ years of managing cross functional teams.
  • Experience working with agile methodologies; using industry standard project management tools.
  • Strong organizational and analytical skills; attention to detail.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Experience that count as a major plus

  • Waterfall methodology
  • Previous software programming experience

Senior Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.

Responsibilities

Work closely with designers, animators, and artists on the implementation of systems and features to bring the team’s vision of the game to life. Analyze and improve performance across all target platforms. Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines. Debug and fix crashes, concurrency issues, and platform-specific problems. Research and propose improvements to processes and pipelines. Own key engineering features including documentation and training. Mentor other team members, ensuring they are gaining technical knowledge.

Requirements

Comfortable working in both Windows and MacOS Unity environment developing for Mobile platforms. Strong understanding of object-oriented design and software development principles Strong math skills with emphasis on 3D vector math. Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages (preferably C#). Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills. Bachelor’s degree in Computer Science, Engineering, or equivalent experience.


Experiences that count as a major plus

Prior experience with commercially released titles using Unity. Strong understanding of game engine architecture. Experience working with agile methodologies. Experience working on an environment with microservices and Web APIs Experience with multiplayer game programming Experience working on large-scale projects.

Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development, to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.


Responsibilities

Work closely with designers, animators, and artists on the implementation of systems and features to bring the team’s vision of the game to life. Analyze and improve performance across all target platforms. Design, implement, and test game systems, including the implementation of automated tests and tooling to support asset pipelines. Debug and fix crashes, concurrency issues, and platform-specific problems. Participate in the development of engineering features including documentation and maintenance.

Requirements

Comfortable working in both Windows and MacOS Unity environment developing for Mobile platforms. Good understanding of object-oriented design and software development principles Good math skills with emphasis on 3D vector math. Experience working with at least one enterprise-level object-oriented programming language, and understanding of one or more dynamic languages (preferably C#). Good problem-solving capabilities, analytical and critical thinking, good verbal and written communication skills. Bachelor’s degree in Computer Science, Engineering, or equivalent experience.


Experiences that count as a major plus

Prior experience with commercially released titles using Unity. Knowledge about game engine architecture. Experience working with agile methodologies. Experience working on an environment with microservices and Web APIs Experience with multiplayer game programming Experience working on large-scale projects.

Engineering Manager

   

Are you passionate about the game industry and really want to make good games? This is your place!

AQUIRIS - The award-winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a talented Development Manager to join the team of our newest success game, Wonderbox - The Adventure Maker.


Responsibilities

As a Engineering Manager, you will lead the game programming team, planning its high-level technical activities, and interacting with technology vendors. You will plan and orchestrate product launches with the team, manage technical KPIs, and allocate team resources.

The person in this position is responsible for making the final decision regarding technologies and operational cost strategies for the project - mainly back-end and development structures. The project's technical documentation is also under the responsibility of the Development Manager.


Requirements

  • 2 years leading in-person or remote software development teams.
  • Experience as the main point of contact of the technical team with customers and / or stakeholders.
  • 6 years of experience as a software developer.
  • 2 years developing scalable projects.
  • Tools for leadership and team management.
  • Knowledge of software development and QA processes.
  • Knowledge of cloud systems.
  • Advanced English.

Art Producer

   

We are looking for a Senior Art Producer to join our team and work in Looney Tunes: World of Mayhem team. You will work collaboratively with internal, external, and outsourced teams of product managers, designers, 2D and 3D artists, animators, and QA analysts to define the milestones, goals, and schedule.


Responsibilities:

  • Organize and align the content roadmap with product managers, designers, and content team technical leadership.
  • Facilitate the collaboration between areas and different partners, working to solve any impediment hindering the production progress.
  • Lead planning meetings with the content team.
  • Manage the team's day-to-day activities and track the progress.
  • Maintain close communication with the team members and outsourcing partners to ensure they meet deadlines, objectives, and quality standards.
  • Identify risks as early as possible in order to mitigate them and communicate both issues and proposed solutions clearly.
  • Ensure quality is constantly maintained or improved.
  • Provide clear and updated production reports to both team members and stakeholders.

Requirements

  • Knowledge about agile methodologies.
  • Experience with industry-standard project management tools (i.e.: JIRA, MS Project, and others).
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.
  • 3 years of experience as producer, artist or game designer.