Work With Us

Technical Game Designer

   

Aquiris is searching for a unique talent to join our team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely and Warner Brothers. We are searching for a professional committed to the quality of the product, with experience in game development and a deep understanding of Unity and spreadsheets.

You will focus on supporting all of our development processes that involve game design and maintenance work, improving and building tools, participating in design and product discussions, and assisting the development team.


Responsibilities:

  • Design tools to support the game designers and maintenance work of the game as a whole.
  • Use your expert knowledge of Unity/scripting and spreadsheets to help optimize our design creation processes and prototypes.
  • Participate in the tools and features prioritization and ideation process to provide insights on balance, structure, and strategy.
  • Work closely with the Game Design and other development teams to analyze the game meta in order to suggest new features and improvements.
  • Work closely with the live ops managers team to support events and ensure product quality.
  • Deal with live issues so that the player's experience is always the best.

Requirements

  • A minimum of 2 years as a game developer (design or programmer).
  • Bachelor degree in computer science, game development or equivalent work experience.
  • Technical expertise in using Unity and spreadsheets.
  • Experience documenting, modeling and developing game tools.
  • Self-sufficient work style requiring minimal supervision and intense drive.
  • Fluent in English with extraordinary skills in writing documents.
  • Familiarity creating scripts using OO languages (C#, C++ or Javascript).
  • Familiarity with hero collection F2P games and conventions of gacha systems.

Bonuses:

  • Familiarity and comfort with live operations strategies and events.
  • Experience creating and balancing content, characters, and items for RPGs.
  • Solid background knowledge and passion for Looney Tunes.

Senior Game Designer

   

Aquiris is looking for a Senior Game Designer to join our team and work on the game Wonderbox: The Adventure Maker. We are looking for a professional who is committed to product quality, has experience in game development and teamwork, and is communicative and proactive.


Responsibilities:

  • Design and balancing of 3D game systems, such as combat, economy, progression and puzzles;
  • Level design using proprietary tools;
  • Continuous design of systems and content for a lively and dynamic game-service;
  • Implementation of game mechanics with excellent game feel;
  • Participation in the definition, planning and iteration of game mechanics;
  • Creating technical documents that effectively summarize the purpose of a mechanic or configuration, and establishing standards for team documentation;
  • Conducting full design process with problem identification, alternative generation and proposal presentation;
  • Documentation and refinement of concept proposals and product requirements;
  • Provide feedback to development, art, sound and UI teams on content implementation;
  • Maintain ongoing contact with other teams in problem solving, with autonomy and a sense of ownership over the task;
  • Design work processes for the Game Design team;
  • Supervising the work of other game designers;
  • Guidance, evaluation and review of specifications and implementations conducted by the team;
  • Act as a reference and support in mentoring less experienced contributors.

Requirements

  • Deep understanding of game mechanics of various genres and market trends;
  • Know and understand fundamentals of game design such as MDA, flow and player motivations;
  • Distinguish the technical limitations of all current game platforms;
  • Know and know how to apply different design methodologies and production processes;
  • Work with spreadsheets and other data structuring tools, including automation;
  • Communicate fluently in English, speaking and writing;
  • Work in teams within defined production processes;

Desirable:

  • Proficiency in Unreal, Unity and Git are great pluses.
  • Experience with teamwork using agile methods.

Previous experience:

  • Minimum of 5 years working as a game designer, with a minimum of two titles released.

Skills:

  • Create advanced behaviors applied to game mechanics;
  • Create design processes according to the team's needs;
  • Communicate in a clear and empathetic manner;
  • Produce clear and accurate documentation with high quality text and visuals;
  • Express gameplay concepts in a simple and agile way to other team members, orally and visually;
  • Analyze data collected from users via online systems or focus groups, and define action plans;
  • Seek criticism and other points of view as a way to improve professional practices;
  • Help teammates grow professionally from accurate, empathetic, example-based feedback;
  • Ease of teamwork.

Marketing Producer

   

Aquiris is looking for a Producer to join the Marketing Team and help us coordinate and optimize our workflow. You will work closely with the multidisciplinary team to plan and generate milestone goals, ensure the features are delivered on time and budget and at the highest quality standards, create and implement processes, manage external partners, and track work agendas. In addition, you will be responsible for overseeing multi-project demands, making sure the communication between cross-functional areas is flowing optimally.


Responsabilities

  • Facilitate scrum ceremonies;
  • Map risks along with the team;
  • Create the necessary documents for the team and stakeholders to have clarity about objectives, status and risks;
  • Ensure processes visibility;
  • Ensure that the tools are always up to date;
  • Define and track production metrics;
  • Coordinate pre-production processes, defining along with team clear goals to be achieved within the established deadlines;
  • Define plans to mitigate the impact of risks and coordinate the execution with the supervision of a senior producer or leadership;
  • Map out points of inefficiency in the team or process and work together with a senior producer or leadership on solutions to improve the team's performance;
  • Be a reference of organization for the team, providing assurance and proposing solutions to complex problems;
  • Coordinate the agenda of each team member, observing the existence of concurrent games/projects;
  • Organize and monitor the chain of events related to each marketing launch, such as: game launch, promotional campaign, DLC launch, etc;
  • Manage communication with external partners, such as audio producers, video producers, event producers, printers, etc;
  • Coordinate the external production of materials for events, such as booth assets, giveaways, etc;
  • Keep documentation processes updated, such as: playbooks, visual identity manuals, etc.

Requirements

  • Production tools such as Click-Up or similar;
  • Master the Scrum methodology;
  • Understanding of the necessary steps to develop a game;
  • Higher education in art, design or technology, or post-graduation in project management, or relevant experience in the area;
  • Fluent English.

Desirable:

  • Scrum Master or PO certification;
  • Post-graduate degree in project management;
  • Have launched at least one technology product as an associate producer or team lead.

Previous experience:

  • 3+ years of experience as an associate producer, executive producer, event producer, or strong experience with project management.

Animator

   

Aquiris is looking for a mid-level game animator artist to join the Wonderbox - The Adventure Maker team. For this position, you will work producing apeling gameplay animations, prototyping new systems, rigging characters and props, and implementing animations on Unreal Engine.

Responsibilities:

  • Create high-quality keyframe animations;
  • Configure and implement animations in Unreal Engine;
  • Solve bugs related to animation pipeline;
  • Get involved in 3D animation conception-production for characters and props;
  • Build Rigs for characters and props;

Requirements

  • Living in Brazil
  • 3+ years of experience working with 3D game animation (Maya);
  • Deep understanding of traditional animation principles;
  • Knowledge of rigging (Maya);
  • Knowledge of game production pipeline;

Major pluses:

  • High degree in fine arts, design, or game development area;
  • Knowledge of Python / MEL language
  • Knowledge of 3D modeling (Maya);
  • Experience with animation implementation in Unreal.

The presentation of a portfolio or produced material is mandatory for the application.

QA Project Manager

   

Aquiris is looking for a mid-level Project Manager to manage a team of testers that supports all in-house projects. As a QA Project Manager, you will be responsible for building the QA schedule, implementing processes to make the team more efficient, and keeping up with the release dates.


Responsibilities

  • Work collaboratively with the team and General Managers to clearly define the goals.
  • Effectively communicate plans and risks involved.
  • Facilitate the collaboration between QA and production teams, solving any impediment hindering the testing progress.
  • Keep close attention to the team morale and keep the team motivated.

Requirements

  • 2+ years of managing teams.
  • Knowledge about project management (requirements gathering, creation, and implementation of processes, etc.);
  • Strong communication skills; teamwork;
  • Organizational and analytical skills;
  • Advanced English;

Major pluses

  • Experience working with agile methodologies, using industry-standard project management tools.
  • Knowledge about Quality Assurance methodologies.

Sr Motion Designer

   

Aquiris is looking for a Sr Motion Designer with experience in After Effects to work in our marketing team. You will be responsible for creating trailers, vignettes and pieces for our social networks and advertising campaigns. We're looking for someone talented, who loves animation, storytelling, montage, editing, design, typography and, of course, technology and games.

Responsibilities:

  • Create and edit content in video/animations to promote the games from graphical assets;
  • Continuously play the company's games looking for insights;
  • Actively participate in creative processes (brainstorms, strategy meetings, etc) bringing ideas and references;
  • Capture cinematic scenes directly in the engines (Unreal and Unity);
  • Derive the creative assets in the multiple technical specifications and territories required by the platforms;
  • Provide continuous visibility into the work, observing the approval processes (content, creative, and technical) with the respective leaders;
  • Create and edit creative content in video/animations to meet the demands of other support areas of the company, such as: HR, Publishing, etc;
  • Be up to date with the main trends in motion design and best practices in social networks;
  • Be connected and aware of the management and documentation tools, keeping them always up to date (for example, ClickUp, Miro, etc).
  • Ensure the organization of files in their appropriate folders;
  • Generate specific documentation for recurring processes, such as metadata creation, format derivation, etc.
  • Excellently create motion designs, vignettes, trailers and various audio-visual materials to promote the games;
  • Create cinematic trailers for the games
  • Create storyboards, escalettes and other methods of narrative or visual organization of trailers;
  • Execute the planning of the campaigns, paying special attention to the relationship: quality x deadline;
  • Have responsibility and sense of ownership in the execution;
  • Seek to be a technical reference for the other teammates;
  • Be a guardian of the consistency of each project's branding;
  • Be a guardian of the processes (documentation, approval, etc.);
  • Be a guardian of visual excellence;
  • Mentoring and coaching less experienced professionals.

Requirements

  • Domain of the main Adobe package software: Photoshop, XD, Illustrator, Premiere and After Effects;
  • Technical knowledge about all stages of video production (shooting, editing/editing, processing and post production);
  • Knowledge of animation techniques;
  • Knowledge of Unreal and Unity Engines;
  • Knowledge of 3D software (Blender, C4D, Maya, Max, etc);
  • English (advanced reading / intermediate writing).

Major pluses:

  • Experience with Visual Design;
  • Experience with 2D or 3D Animation;
  • Experience with UI/UX;
  • Experience with 3D Design (modeling, lighting and rendering);
  • Fluent English (writing, speaking and reading);
  • Understanding of HTML.

Previous experience:

  • Minimum of 5 years working with motion design and video post-production;
  • Multidisciplinary portfolio: advertising, animation, title and games.

The presentation of a portfolio or produced material is mandatory for the application.

3D Artist (Material & Texture)

   

Aquiris is looking for a professional with a passion for procedural art to join our team and work on an exciting unannounced multiplatform project (Mobile, PC, and Console). This person will work with our talented team to create procedural and painted textures, being versatile and comfortable to explore new styles and techniques.

Responsibilities:

  • Produce Textures/Materials in a way that contributes to the overall visual quality of the production;
  • Produce 3D scenarios, based on concepts, to be used directly in the engine;
  • Add models and textures to the engine used by the project;
  • Update your tasks in the project management platform;
  • Collaborate in project development dynamics such as Brainstorms, Storymaps, Syncs, AllHands, Playtests, etc;
  • Follow pre-established technical and artistic direction in the project for production of models, textures and materials;
  • Have a good predictability regarding the result expected by the art direction and project technique;
  • Brief, follow up, and give feedback on third-party deliveries;
  • Follow the feedbacks in order to achieve the result expected by the art direction and technique established for the project;
  • Follow the organization of files, folders and nomenclatures according to the structure defined in the project;
  • Implement and test the assets in the engine to verify if they are working correctly;
  • Elaborate documentation and work processes following the lead's guidance;
  • Perform tasks with independence (technical);
  • Contribute with estimates for delivery of tasks in the area.

Requirements

  • Proficient at creating both stylized and PBR materials using Substance Designer, Substance Painter and Photoshop;
  • Knowledge in node-based material editors, tiling layered materials, shader networks and procedural texturing;
  • Knowledge of procedural textures used on props and environments
  • Experience in stylized, high quality game ready textures;
  • Excellent sense of form, color theory, and balancing “reads”;
  • Strong understanding of modular level creation methods;
  • Proficient with the software packages and tools of the games industry;
  • Proficient at the 3D art production process for games;
  • Strong understanding of Lowpoly/Highpoly modeling, UVs and Textures (Handpainted/Photobased and Bakes).

Major Pluses:

  • At least 3 years producing 3D art for games with a commercial purpose.

The presentation of a portfolio or produced material is mandatory for the application.

Associate Producer

   

Aquiris is looking for an Assistant Producer to join our team in Porto Alegre. As a producer you will be assisting development squads on a new project yet to be announced. You will work closely with the team on planning and generating sprint goals, ensuring the features are delivered on time and on budget, and at the highest quality standards. You will help to oversee the entire feature development cycle, making sure the communication between cross functional areas is flowing optimally.


Responsibilities:

  • Facilitate scrum ceremonies;
  • Map risks along with the team;
  • Create the necessary documents so that the team and stakeholders have clarity about objectives, status and risks;
  • Ensure that the tools are always updated;
  • Define and track production metrics;
  • Coordinate pre-production processes with supervision of a mid-level or senior producer defining, along with the team, clear goals to be achieved within the established deadlines.


Requirements

  • Knowledge of production tools such as JIRA or similar;
  • Knowledge of Scrum methodology;
  • Knowledge of how to build a game or software;
  • Studying or having a college degree in art, design or technology;
  • Ability to communicate well by text and voice in Portuguese and English.

Desirable:

  • Know how to navigate engines like Unity and Unreal;
  • Understand how a versioning system works.

Previous experience:

  • 1+ years of experience in the technology industry;
  • Have served as a lead or producer on at least one team, which could be in academia or professional settings.