Work With Games
Work With Us

Game Producer

   

Aquiris is looking for a Producer to join our team in Porto Alegre. As a producer you will be leading a development track on Looney Tunes: World of Mayhem, one of the most successful mobile games launched recently. You will work closely with the team on planning and generating milestone goals, ensuring the features are delivered on time and on budget, and at the highest quality standards. You will be responsible for overseeing the entire feature development cycle, making sure the communication between cross functional areas is flowing optimally.


Responsibilities

  • Work collaboratively with a team of designers, programmers and artists to clearly define features scope and schedule.
  • Effectively communicate the development plan to all team members.
  • Facilitate the collaboration between areas, working to solve any impediment hindering the development progress.
  • Manage the team's day-to-day activities and track the development progress.
  • Maintain close communication with developers to ensure they meet deadlines, objectives and quality standards.
  • Maintain close communication with the project stakeholders and ensure the product vision is clear for the team.
  • Keep close attention to the team morale and work to keep the team motivated.
  • Manage the entire feature development cycle, from creative concepts to release.

Requirements

  • 2+ years of managing cross functional teams.
  • Experience working with agile methodologies; using industry standard project management tools.
  • Strong organizational and analytical skills; attention to detail.
  • Excellent written and oral communication skills, both in Brazilian Portuguese and English.

Senior UX/UI Designer

   

Aquiris is looking for an experienced Senior UI/UX Designer to join the Porto Alegre team. You'll work directly with the product, art and programming teams to integrate visual elements and great experiences into the Looney Tunes World of Mayhem game.

Responsablities:

  • Develop complex interfaces for games;
  • Creating visual identities and concepts, producing a consistent unity;
  • Creating wireframes using prototyping tools;
  • Justifying, when needed, the design decisions with technical knowledge.

Requirements

  • Solid professional experience with UI Design;
  • Mastery of prototyping tools (Proto.io, Lucid Chart, InVision, Justinmind, Axure, Marvel App etc);
  • Online Portfolio that demonstrates knowledge of visual design and usability;
  • Solid knowledge in interaction design, usability and visual design;
  • Solid knowledge in mobile games (iOS and Android), in free-to-play model
  • Solid knowledge in graphic editing softwares (Photoshop, Illustrator etc)
  • Advanced english.


Plus:

  • Previous experience in game development, Unity3D and UI Prototyping with After Effects
  • Solid knowledge in UX research methodologies
  • Solid knowledge in video editing software (Premier, After FX)
  • Solid knowledge in 3D modeling software (3D Max, Maia)

Tech Artist

   

Aquiris is looking for an experienced Tech Artist to develop high-quality games. You will work directly with the art and programming teams to integrate visual elements into our newest game.


Responsibilities:

  • Integrate and develop diverse artistic elements.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of interfaces, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • Previous experience with the creation of shaders GLSL / HLSL.
  • Knowledge of programming languages: C#, C++, or others.
  • Expertise with 3D packages like 3DS Max, Maya, or Blender.
  • Expertise with image editing tools (Photoshop) and/or Substance Designer.
  • General knowledge of art, design and video games.
  • Comprehension of industry standards for video games and their tendencies.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, grafic, industrial)


    Experiences that count as a major plus:


  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.

Backend Programmer

   

Aquiris is looking for a Backend programmer to join the Porto Alegre team. You will work on the backend technology on the Looney Tunes World of Mayhem game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.

Responsibilities:
  • Design, architect and implement high-traffic, large-scale web APIs
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53
  • Automate every point of the backend processes
Education:
  • BSCS or equivalent working experience, plus a minimum of 3 years working in software development, or similar engineering environment.

Requirements

  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases
  • Experience working with version control (Git)
  • Experience working with Java or C#, and understanding of one dynamic language (Python, Javascript)
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills
Experiences that count as a major plus:
  • Cloud development/deployment/management (preferable AWS)
  • Experience scaling and monitoring systems on AWS
  • Experience working with systems engineering
  • Experience doing full stack development
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker)

Visual Designer

   

Aquiris is looking for a talented Visual Designer to join our team. You will be responsible for creating great visual concepts and brand visual identities for our independent games. Also, you will be the advertising designer for our marketing campaigns and social media content. You will work closely with our Marketing team on brainstorming, creating and publishing content always striving for excellence in visual quality.

Responsibilities:

  • Create awesome artworks for advertising campaigns of our games
  • Design unique logos and brand identities for our games, DLCs, expansions and other product derivatives
  • Teamwork with the Creative Content Producer and Motion Designer to create thrilling videos, trailers, teasers and social media content
  • Work closely with the Marketing Team in product research, brainstorming and trending hunt
  • Design websites and visual assets for the digital stores and hotsites of our games, focusing on brand consistency and high quality of icons, typography, logos and images.
  • Create visual material and guidelines for our Social Media channels and digital ads
  • Create visual assets for endomarketing campaigns
  • Conceptualize and create print materials such as retail game covers, media kits, promotional products and booth decoration.

Requirements

  • 2+ years working as a visual designer or advertising art director
  • Full domain of the Adobe Photoshop, Illustrator and Adobe XD (or Sketch).
  • Experience in creating web and social media image files
  • Experience in preparing files for offset printing, silkscreen, banners, panels and other printing medias
  • Strong organizational skills to keep the priorities in mind, reaching goals and deadlines
  • Ease of teamwork: keep always open to discuss the best ideas, concepts and approaches for the product, no matter if some good idea came from you or another co-worker

Major Pluses:

  • Advanced domain in Adobe Premier, After Effects and Blender (or similar)
  • Advanced English Level for reading documents and emails
  • Bachelor degree in Industrial Design or any correlate (Visual, Digital or Graphic) or Advertising
  • Knowledge of the gaming industry as a customer
  • Experience in UI/UX Design

  • Important: It’s mandatory to present a digital portfolio when applying to this job


VFX Artist

   

Aquiris is looking for a VFX Artist to develop high quality games with our team in Porto Alegre. You'll work directly with the art and programming teams to incorporate visual elements into our new game project.



Responsibilities:

  • Create fluid special effects, integrated with the game's art direction.
  • Develop everything necessary for the creation of visual effects as modeling, textures, materials and simulation.
  • Supervise the integration of effects with coworkes.
  • Ensure the good performance of the created art, according to the development platform.

Requirements

  • Solid knowledge of development in Unreal or Unity Engine.
  • Proficiency in creating materials at Unreal, or shaders at Unity.
  • Master the creation of textures in Photoshop or Substance Designer.
  • Master at least one modeling package like 3Ds Max, Maya or Blender.
  • Master screen emission systems like Cascade, Niagara or Shuriken.
  • Knowledge in frame-by-frame animation.
  • Understanding of gaming industry patterns and trends.
  • Work as a Team member, integrating works by artists and programmers.
  • Desirable Bachelor’s degree in Art or equivalent work experience

Experiences that count as a major plus:

  • Master knowledge in simulation software such as Houdini
  • Knowledge about functioning of the hardware and processing.
  • Knowledge of programming languages (C ++, BP's, Cg / HSLS)

Lead Tech Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Lead Technical Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a solid tech art background to lead and define the technical art needs setting the bar for excellence in a new high quality game.

Responsibilities:

  • Partner with Art and Engineering teams to establish best practices and pipelines, workflow, and asset production.
  • Lead and mentor a team of technical artists, pushing the boundaries of game visuals.
  • Create shaders and provide support for artists and programmers.
  • Accompany the integration of visual materials into the game, maintaining efficiency and performance.
  • Integration of UI, contemplating aesthetic and functional results.
  • Investigate new techniques and disseminate them to the team, in terms of both hardware and software.

Requirements

  • 5+ years of experience as a technical artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Good communication and time management.
  • Experience with shader creation (GLSL / HLSL).
  • Expertise with 3D packages such as 3DS Max, Maya, or Blender.
  • Expertise with image editing tools such as Photoshop and/or Substance Designer.
  • Desired: technical or graduate degree in the area of art, game development or design (visual, graphic, industrial).


Nice to have:

  • Expertise in the functionality of hardware and CPU/GPU processing.
  • Ability with sculpture and modeling of objects/characters in the PBR standard.
  • Experience with programming complex systems in C++, Python or other languages.
  • Fluent english.

Lead 3D Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a passionate Lead 3D Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a professional with a solid 3D modeling/texturing portfolio, including environments and vehicles to lead and set the bar for excellence in a new high quality game.

Responsibilities:

  • Work with the Art Director in defining the visual style.
  • Model and texture vehicles, environments and objects, set in the game art style.
  • Drive the creation of style guides and process guidelines.
  • Lead and mentor a team of 3D artists, pushing the boundaries of game visuals.

Requirements

  • 5+ years of experience as a 3D Artist in games or related industries, working with engines, such as Unreal and/or Unity.
  • Excellent communication and time management.
  • Experience working with low poly modeling and sculpting programs such as 3ds Max, Maya, Blender and Zbrush.
  • Expertise with Photoshop and material authoring softwares like Substance Designer or 3D-Coat.
  • Expertise with texturing following common PBR and other stylized standards.
  • Ability to export and manipulate finalized assets in engine.
  • Online portfolio showcasing environments and vehicles.


Nice to have:

  • Experience with shader creation in Unreal and Unity Engine.
  • Create procedural textures with Substance Designer.
  • Traditional painting and drawing skills.
  • Fluent english.

Lead Developer

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Head of Technology to lead the development of an unannounced original game. Come join a world class team and develop games that are actually fun!


Responsibilities

In this position, you will lead a technical team through the development and operation of a high profile game that will redefine it’s genre. It’s a project full of interesting challenges, including a fast paced, low latency, real-time multiplayer action available for players around the globe, on all platforms. You will be a crucial member of our technical team, you will help design, build, and maintain systems necessary to allow thousands of users to play the game concurrently.

You will be responsible for the hiring pipeline of developers, team performance evaluation and team growth; You will provide technical guidance to help the team achieve high-quality code and performant systems.

As the Head of Technology, you will be the champion of best development practices. You will be one of the main points of communication with distribution partners worldwide. You will have direct support from the studio leadership and the autonomy you need to drive the team to successfully operate the product.

The HoT is a self-started person, focused on building the best product via a strong team and making sure it’s set up for success. You will be a key member of the company growth strategy.


Location

Porto Alegre, Brasil

Fully Remote: within +- 4h from São Paulo time zone

Requirements

  • Proven experience managing diverse development teams of 10+ people.
  • Experience managing development cycles of highly scalable software products, start to end.
  • Experience with real time multiplayer systems for games or equivalent technology such as video/audio streaming, real time communication, general network applications.
  • BSCS or equivalent working experience, plus a minimum of 5 years working in software development, or similar engineering environment.
  • Proven experience working with industry standard methodologies and tools.
  • Experience working with PaaS.
  • Excellent written and oral communication skills.


Nice to have

  • 10+ years of experience working as a software developer/engineer.
  • Solid knowledge in Unity, Unreal, Java and AWS Technologies.
  • Intermediate written/oral of Portuguese

Lead Concept Artist

   

AQUIRIS - The award winning developer of the Horizon Chase Series and Looney Tunes World of Mayhem - is looking for a Lead Technical Artist to join our team on an unannounced multiplatform game (PC, all consoles and mobile).

We are looking for a creative professional with a versatile portfolio of concept art, with a focus on environments and vehicles, to lead and set the bar for excellence in a new high quality game.


Responsibilities:

  • Work with the Art Director to define a creative vision and a consistent visual style.
  • Create inspirational concepts of environments and vehicles for 3D Artists.
  • Iterate on ideas quickly through sketches and thumbnails.
  • Assist and give direction in the creation of in game assets.
  • Lead and mentor a team of concept artists, pushing the boundaries of game visuals.

Requirements

  • 5+ years of experience as a Concept Artist in games or related industries.
  • Excellent presentation and communication skills.
  • Excellent drawing and conceptualization skills with an ability to adapt to different styles.
  • Understanding of fundamental illustration skills including form, composition, perspective, light and color theory.
  • Understanding of surface texture and architecture.
  • Online portfolio showcasing environments and vehicles.


Nice to have:

  • Experience in animation and storyboarding.
  • Experience with 3D tools such as 3ds Max, Maya and Blender.
  • Experience with game engines such as Unreal and Unity..
  • Fluent english.