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QA Analyst


The QA Analyst will be responsible for creating and implementing test plans for a high profile mobile project. You will collaborate and coordinate with peers and senior management to ensure the quality of the final product.


  • Estimate, prioritize, plan and coordinate testing activities.
  • Writing and maintaining test cases;
  • Develop and apply testing processes.
  • Liaise with internal teams (e.g. developers and product managers) to identify system requirements.
  • Track quality assurance metrics, like defect densities and open defect counts.
  • Stay up-to-date with new testing tools and test strategies.
  • Liaison with publisher counterparts to ensure guidelines & standards compliance.
  • Manage bug reports, bug database, & QA reports.
  • Build successful working relationships with the team and external partners.


  • Intermediate English (writing)
  • Good understanding of general testing strategies
  • Understanding of quality assurance techniques, frameworks and methodologies
  • Passion for electronic games

Game Programmer (Unity)


Aquiris is looking for a professional with great experience in game development, to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be developing the game in the Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team. You’ll also be responsible for direct interactions with the design and product team.

  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services


  • Ongoing bachelor degree in computer science, or equivalent work experience
  • 2+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge in math, data structures, and algorithms
  • Knowledge about system engineering
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Good problem anticipation and long term project vision.
  • Understanding of Unreal Engine.
  • Experience working with agile methodologies.
  • Advanced read/write English.

Backend Programmer


Aquiris is looking for a Backend programmer to join the Porto Alegre team. You will work on the backend technology on the Looney Tunes World of Mayhem game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.

  • Design, architect and implement high-traffic, large-scale web APIs
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53
  • Automate every point of the backend processes
  • BSCS or equivalent working experience, plus a minimum of 3 years working in software development, or similar engineering environment.


  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases
  • Experience working with version control (Git)
  • Experience working with Java or C#, and understanding of one dynamic language (Python, Javascript)
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills
Experiences that count as a major plus:
  • Cloud development/deployment/management (preferable AWS)
  • Experience scaling and monitoring systems on AWS
  • Experience working with systems engineering
  • Experience doing full stack development
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker)

Senior Game Designer


Aquiris is searching for a unique talent to join the Porto Alegre team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely. We are searching for a professional committed to the quality of the product, with vast experience in game development, a deep understanding of the F2P model, system, gameplay mechanics, and that has demonstrated experience balancing F2P games.

If you have these skills, come join our team!


  • Structure and maintain game configurations and spreadsheets.
  • Work with programmers, designers and artists to define, plan and iterate on game mechanics that aim to leverage business intelligence goals.
  • Fine tune and balance gameplay systems based in player behavior data and evolution of the game's competitive environment.
  • Document and refine mechanical concepts and product requirements.
  • Write technical documents that effectively convey the objective of a mechanic or configuration to the other members of the team, both internal and external.
  • Contribute to the LiveOps in a dynamic and living game already in the market. Take design decisions backed up by metrics analyzed in the game.


  • A minimum of 5 years as a game designer, with a least 1 launched game.
  • Deep understanding of RPG/Character Collection F2P games.
  • Fluent in English, both written and spoken.
  • Extraordinary skills in writing documents in English.
  • Ability to quickly and efficiently express gameplay concepts.
  • Deep knowledge of data structuring and spreadsheet operations.
  • Knowledge of script languages and ability to create advanced behaviors applied to the game's mechanics.
  • Strong verbal, written and visual communication skills.
  • Able to work in multidisciplinary teams
  • Able to challenge established concepts and bring innovative solutions
  • Proficiency with Unity3D and Git are great pluses.
  • Proven ability to lead and instruct peers is a great plus.

3D Texture Artist


We look for a professional with a passion for procedural art to be part of a talented team to create procedural and painted textures. It would be best if you are a versatile person and comfortable to explore new styles and techniques.


• Create procedural textures using Substance Designer and Substance Painter.

• Create low poly models under requirements from the most common game engines.

• Quick level blocking for gameplay test purposes.

• Create optimized UV charts.

• Bake textures.

• Texture objects following common PBR and other stylized standards.

• Export and manipulate finalized objects in engines like Unity or Unreal.


• Proficiency in at least one 3D package like 3ds Max, Maya or Blender. Preferably 3d Max as it is our primary package.

• Proficiency in material and texture authoring softwares with Substance Designer, Substance Painter and Photoshop.

• Solid texture baking skills.

• Good understanding about 3D art integration in the most common game engines like Unity3d and Unreal.

• Good visual style and concept art interpretation.

• Good understanding of architectural concepts and scenography .

• Ability to read and understand technical documents in english.

• Good interpersonal skills, opened to give and receive feedback.

• Collaborate with team members seeking that works best for the project.

Experiences that count as a major plus:

    • Create procedural textures with Substance Designer.
    • Create shaders in Untiy or Unreal Engine.
    • Traditional painting and drawing.
    • Traditional sculpture.
    • Fluent english.