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Senior Game Programmer (Unity)

   

Aquiris is looking for a professional with proven experience in game development, to work in the Looney Tunes World of Mayhem mobile game. Your primary activities will be architecture and develop the game client in Unity Engine, delivering high quality, high performance and clear code that will be maintained by the entire team, mentor developers with less experience than you, iterate and develop systems with the design and product team.


Responsibilities:

  • Develop games using Unity Engine, targeting iOS and Android devices
  • Integrate game client with various SDKs and backend services

Requirements

  • Bachelor degree in computer science, or equivalent work experience
  • 5+ years of experience working with OO languages (C#, C++ or Java)
  • Solid knowledge about system engineering
  • Solid knowledge in math, data structures, and algorithms
  • Good problem anticipation and long term project vision
  • Advanced read/write English
Major Pluses:
  • Experience working with a team of developers during the development cycle of the game.
  • Professional experience in Unity
  • Understanding of Unreal Engine
  • Experience working with agile methodologies

Senior UX/UI Designer

   

Aquiris is looking for an experienced Senior UI/UX Designer to join the Porto Alegre team. You'll work directly with the product, art and programming teams to integrate visual elements and great experiences into the Looney Tunes World of Mayhem game.

Responsablities:

  • Develop complex interfaces for games;
  • Creating visual identities and concepts, producing a consistent unity;
  • Creating wireframes using prototyping tools;
  • Justifying, when needed, the design decisions with technical knowledge.

Requirements

  • Solid professional experience with UI Design;
  • Mastery of prototyping tools (Proto.io, Lucid Chart, InVision, Justinmind, Axure, Marvel App etc);
  • Online Portfolio that demonstrates knowledge of visual design and usability;
  • Solid knowledge in interaction design, usability and visual design;
  • Solid knowledge in mobile games (iOS and Android), in free-to-play model
  • Solid knowledge in graphic editing softwares (Photoshop, Illustrator etc)
  • Advanced english.


Plus:

  • Previous experience in game development, Unity3D and UI Prototyping with After Effects
  • Solid knowledge in UX research methodologies
  • Solid knowledge in video editing software (Premier, After FX)
  • Solid knowledge in 3D modeling software (3D Max, Maia)

Animador

   

A Aquiris está à procura de um Animador para se unir a equipe de Porto Alegre e atuar junto ao time dedicado ao jogo Looney Tunes World of Mayhem. Nesta posição, você irá trabalhar principalmente com a implementação de animações na Unity e solução de bugs relacionados a animações e suas respectivas dependências além de, em menor frequência, produzir animações e realizar correções no conteúdo de terceirizados.


Responsibilities:

Trabalhar de forma colaborativa com os game designers e programadores;

Configurar e implementar animações na Unity;

Atuar na resolução de bugs relacionados à pipeline de animação;

Envolver-se na concepção e produção de animações 3D de personagens e objetos;

Realizar Rigging e Skinning de personagens e objetos.

Requirements

3 anos de experiência com animação 3D de personagens utilizando Maya (ou equivalente);

Vivência com implementação de animações na Unity;

Domínio sobre os princípios de animação tradicional;

Conhecimentos de Rigging (Maya);

Conhecimento sobre fluxo de produção de jogos;

Conhecimento de Unity 3D (prefabs, máquina de estados, animação via editor);

Inglês técnico.


Differential:

Curso superior completo nas áreas de artes visuais, design ou desenvolvimento de jogos.

Conhecimento em produção de VFX e partíclas em Unity.

Conhecimento em programação Python / MEL.

Domínio de animação 2D.

Conhecimento em modelagem 3D (Maya).

Tech Artist

   

Aquiris is looking for a Technical Artist to join the Porto Alegre team. You'll work directly with the art and programming teams to integrate visual elements into the Looney Tunes World of Mayhem game.

Responsibilities:

  • Integration of UI elements in Unity with the visual quality spec.
  • Create, develop and maintain an artistic vision for projects.
  • Supervise the visual development of the game from start to finish.
  • Ensure that the art created for the game is easily integrated.
  • Ensure the good performance of the game and its graphic quality.
  • Investigate new techniques and share it with the team, for both hardware and software.

Requirements

  • Knowledge of UI Integration (interface) in Unity.
  • Knowledge of game development processes.
  • Knowledge of image editing tools (Photoshop).
  • Unity3D engine knowledge.
  • General knowledge of art, design and games.
  • Understanding the gaming industry's patterns and trends.
  • Desirable technical or superior degree in art, game development or design (visual, graphic, industrial design).

Nice to have:

  • Knowledge of some 3D modeling tool(ZBrush, Maya, Max).
  • Knowledge of hardware operation and processing of CPU and GPU.
  • Knowledge of the operation of shaders, lighting and rendering.
  • Knowledge of programming languages (C#, Cg / HSLS, Python)

Backend Programmer

   

Aquiris is looking for a Backend programmer to join the Porto Alegre team. You will work on the backend technology on the Looney Tunes World of Mayhem game. You will be a crucial member of our engineering team and will help with designing, building, and maintaining systems necessary to allow millions of users to play the game concurrently. You love scaling large systems, automating AWS, designing RESTful APIs, and keeping response times low (sub-100ms). We love engineers who are strong in Java, C#, Python, Google Go, have experience building on AWS, and know their way around its services.

Responsibilities:
  • Design, architect and implement high-traffic, large-scale web APIs
  • Build infrastructure on top of AWS services: DynamoDB, Cloudformation, RDS, Redis, SQS, Route 53
  • Automate every point of the backend processes
Education:
  • BSCS or equivalent working experience, plus a minimum of 3 years working in software development, or similar engineering environment.

Requirements

  • Strong experience developing data-driven web applications in Java or C#
  • Strong understanding of object-oriented design and software development principles
  • Strong understanding of web-based architecture (web servers, load balancing, caching, databases, replication, etc.)
  • Experience working with RESTful frameworks.
  • Experience working with large amounts of data using SQL and NoSQL (Redis, DynamoDB) databases
  • Experience working with version control (Git)
  • Experience working with Java or C#, and understanding of one dynamic language (Python, Javascript)
  • Outstanding problem-solving capabilities, analytical and critical thinking, excellent verbal and written communication skills
Experiences that count as a major plus:
  • Cloud development/deployment/management (preferable AWS)
  • Experience scaling and monitoring systems on AWS
  • Experience working with systems engineering
  • Experience doing full stack development
  • Experience automating systems orchestration with Ansible and/or CloudFormation, or similar technology.
  • Familiarity with working on large-scale, high volume applications
  • DevOps Tools (Chef, Vagrant, Docker)

Senior Game Designer (Free2Play)

   

Aquiris is searching for an unique talent to join the Porto Alegre team. You will work on Looney Tunes World of Mayhem, a game launched in partnership with Scopely. We are searching for a professional committed to the quality of the product, with experience in game development, a deep understanding of F2P model, system, gameplay mechanics, and has demonstrated experience balancing F2P strategy games.

If you have these skills, come join our team!

Responsibilities:

  • Structure and maintain game configurations and spreadsheets.
  • Work together with the product team as well as programmers, designers and artists to define, plan and iterate on game mechanics that aim to leverage business goals.
  • Fine tune and balance gameplay systems and economy based in player behavior data and evolution of the game's competitive environment.
  • Document and refine mechanical concepts and product requirements.
  • Write technical documents that effectively convey the objective of a mechanic or configuration to the other members of the team, both internal and external.
  • Drive the design team's excellence through excellence in performance and quality.
  • Contribute to the LiveOps in a dynamic and living game already in the market. Take design decisions backed up by metrics analyzed in the game.
  • A genuine interest in F2P and mobile games, as well as the wider world of gaming

Requirements

  • A minimum of 7 years as a game designer, and proven success working on a mobile F2P game, preferably from operating a live game.
  • Familiarity with RPG/Character Collection F2P games.
  • Fluent in English, both written and spoken.
  • Extraordinary skills in writing documents in English.
  • Ability to quickly and efficiently express gameplay concepts.
  • Deep knowledge of data structuring and spreadsheet operations.
  • Knowledge of script languages and ability to create advanced behaviors applied to the game's mechanics.
  • Strong verbal, written and visual communication skills.
  • Able to work in multidisciplinary teams
  • Able to challenge established concepts and bring innovative solutions
  • Proficiency with Unity3D and Git are great pluses.